Physics of Gamification
In this episode, we explore why adding more "gravity" to a stalled system is a physics violation. If your users are coasting, doubling the points won't make them go faster—it just makes the system more inefficient. * The Law: How Terminal Velocity creates a behavioral speed limit. * The Resistance: Why "Hedonic Adaptation" acts like air resistance against your incentives. * The Aerodynamics: Redesigning the medium through Variable Geometry and Induced Current. * Listener Challenge: Audit your "coasters" and disrupt their routine with a change in context, not a change in quota.
35 episodios
Comentarios
0Sé la primera persona en comentar
¡Regístrate ahora y únete a la comunidad de Physics of Gamification!