Richard and Karl Play Daggerheart
Send us Fan Mail [https://www.buzzsprout.com/2514046/fan_mail/new] We spiral from a decade long Unity project and Windows upgrade paranoia into a Daggerheart session where the ocean itself tries to kill us. Lyra rows into a petrified ash town, picks a fight with the supernatural, and barely escapes a lightning lava nightmare with a pocket full of weird loot. • Unity dev setbacks, Visual Studio autocomplete failure, and the one setting that fixes everything • Windows 11 TPM requirements, registry workarounds, and why you should fact-check us • School overload, writing feedback, and the strange logic of ordering drinks you dislike • Shark combat tactics, water disadvantage rulings, and becoming the shark dentist • Looting an ash-covered general store for practical gear and a premium bedroll • A haunted city “echo” with a five turn disaster countdown and spectral attackers • Escaping by boat as blue magma hits seawater and the world snaps back • A hidden cat cave, a journal-poem, and lore threads tied to electricity • A cliff climb progress counter, Fear management, and an earned portal seed Thank you, people who have been supporting the campaign by buying our itch.io modules. Support the show [https://www.buzzsprout.com/2514046/support] Download episode content at https://rajkevis.itch.io/ [https://rajkevis.itch.io/]
16 episodios
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