Say It Like You Play It
In this episode we discuss a concept which has been important – but implicit – in many previous episodes: semiotics, or meaning-making through signs. Hosts Dr. Ibi and Dr. Joe cover topics including: * The linguistic foundations and broad applications of semiotics; * Definitions and different types of signs; * Multi-modal semiotics in (video) games; * Genre-specific and genre-independent semiotics; * The relationship between signs and ludemes; * Examples such as UI, rarity colours, and controls; Contains some strong (and other types of) language. ☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit 📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt Resources: Blomberg, J. 2018. 'The Semiotics of the Game Controller', Game Studies, 18(2). https://gamestudies.org/1802/articles/blomberg [https://gamestudies.org/1802/articles/blomberg] Chandler, D. 'Semiotics for Beginners'. https://www.cs.princeton.edu/~chazelle/courses/BIB/semio2.htm [https://www.cs.princeton.edu/~chazelle/courses/BIB/semio2.htm] Hawreliak, J. (2018). Multimodal Semiotics and Rhetoric in Videogames. Routledge. https://doi.org/10.4324/9781315159492 [https://doi.org/10.4324/9781315159492] ---------------------------------------- Hosted on Acast. See acast.com/privacy [https://acast.com/privacy] for more information.
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