Tales under the cat tree: Conversations on Imagination, Tech & Human Adventure
Today on the podcast, I’m joined by my old friend and former BioWare colleague, Brent Knowles [https://en.wikipedia.org/wiki/Brent_Knowles]. We chat all about the art and magic of world-building, drawing from Brent’s several decades of experience as a game designer and writer. Brent shares his creative journey, from drawing fantasy maps on grocery shop paper bags as a child to working on iconic titles like Baldur’s Gate 2 [https://en.wikipedia.org/wiki/Baldur%27s_Gate_II:_Shadows_of_Amn], Neverwinter Nights [https://en.wikipedia.org/wiki/Neverwinter_Nights], and Dragon Age [https://en.wikipedia.org/wiki/Dragon_Age]. We also dive into his recent tabletop work, discussing his Norse-inspired D&D campaign, Raiders of the Serpent Sea [https://www.drivethrurpg.com/en/product/424627/raiders-of-the-serpent-sea-campaign-guide-pdf-version] , and how a family holiday to Iceland heavily influenced its design. Key Highlights & Takeaways 1. The BioWare Days: We look back at Brent’s time working on the Neverwinter Nights expansions , especially the creative freedom his team had whilst developing Hordes of the Underdark [https://en.wikipedia.org/wiki/Neverwinter_Nights:_Hordes_of_the_Underdark]. 2. A Mapmaker’s Origins: Brent explains how spending time at off-season logging camps with his grandfather sparked his imagination , leading him to draw maps of the woods and invent fantasy creatures. 3. Icelandic Inspiration: How the deep history, sagas, and natural landscapes of Iceland directly inspired his Viking-esque tabletop world. 4. Embracing “Mistakes”: Why collaborating with artists and embracing their misinterpretations or mistakes often results in far cooler monsters and organic lore than originally planned. 5. What Breaks Immersion: Brent discusses his biggest bugbears in game design, like when a video game’s narrative completely contradicts its gameplay mechanics —such as finding a +1 warhammer right next to characters who are complaining about being poor. 6. Advice for Game Masters: Why it’s crucial for DMs to talk to their players to build a shared experience , ensuring it becomes our campaign rather than just the DM’s strict storyline. Check out Raiders of the Serpent Sea: https://www.drivethrurpg.com/en/product/424627/raiders-of-the-serpent-sea-campaign-guide-pdf-version Check out more images at: https://tales.dups.ca/p/ep56-game-designer-brent-knowles
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