The Games Press

Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun)

44 min · 9 de mar de 202644 min
portada del episodio Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun)

Descripción

Keza MacDonald [https://bsky.app/profile/mackeza.bsky.social] is the video games editor for The Guardian and most recently, she's also the author of 'Super Nintendo: How One Japanese Company Helped the World Have Fun', a deep dive into the rich, creative history of one of gaming's most important companies. We recorded today's episode in front of a live audience as part of Keza's book tour which happened to swing through Brighton last month and if you can forgive some dodgy audio, I think there's a lot to get out of this conversation as we examine Nintendo and why it's lasted the test of time in this particular moment, as much of the Western games industry is on its knees. Support the show [https://www.patreon.com/peoplemakegames]

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26 episodios

episode Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun) artwork

Episode 26: Keza MacDonald (Author of Super Nintendo: How One Japanese Company Helped the World Have Fun)

Keza MacDonald [https://bsky.app/profile/mackeza.bsky.social] is the video games editor for The Guardian and most recently, she's also the author of 'Super Nintendo: How One Japanese Company Helped the World Have Fun', a deep dive into the rich, creative history of one of gaming's most important companies. We recorded today's episode in front of a live audience as part of Keza's book tour which happened to swing through Brighton last month and if you can forgive some dodgy audio, I think there's a lot to get out of this conversation as we examine Nintendo and why it's lasted the test of time in this particular moment, as much of the Western games industry is on its knees. Support the show [https://www.patreon.com/peoplemakegames]

9 de mar de 202644 min
episode Episode 25: Maddy Myers & Zoë Hannah (Co-founders of Mothership) artwork

Episode 25: Maddy Myers & Zoë Hannah (Co-founders of Mothership)

Maddy Myers [https://bsky.app/profile/midimyers.com] & Zoë Hannah [https://bsky.app/profile/zoehhannah.com] just launched Mothership [https://www.mothership.blog/], a brand new site all about games, gender and identity. Their initial pitch promises a different kind of gaming publication "for her, them, and yes, him too", which feels surprisingly radical given the state of games coverage and, erm, the world, in 2026. In today's episode we discuss the retreat of feminist writing across the mainstream games media, whether "subscription fatigue" is a real concern for this new wave of independent outlets and how the pair feel about what happened to them at Polygon, a site they both quit following the mass layoffs that hit its editorial team after it was acquired by Valnet. Chris/Keza Interview in Brighton: https://luma.com/mkp59tca [https://luma.com/mkp59tca] Support the show [https://www.patreon.com/peoplemakegames]

9 de feb de 20261 h 15 min
episode Episode 22: Nicole Carpenter (Senior Reporter at Polygon) artwork

Episode 22: Nicole Carpenter (Senior Reporter at Polygon)

Nicole Carpenter [https://x.com/sweetpotatoes] has been reporting on the games industry at Polygon for the last five years, where she's perhaps best known for her coverage of unions and the increasingly vital role they're playing in shaping the future of video game development. In fact, not only has she reported on this subject diligently over the last few years, she also wrote what is perhaps the defining piece of journalism on the subject: The Rise of the Video Game Union [https://www.polygon.com/23485977/video-game-unions-guide-explainer]. "....the type of journalism we're doing impacts people's lives in really tangible ways. And, you know, whether that's somebody we're writing about who did something bad, or people who are unionizing, or people who have been laid off. And that is a huge responsibility. And so it needs a certain level of investment and dedication and sometimes sacrifice to make sure you're doing your job, treating the work you're putting out, with the respect and care and responsibility it needs." Support the show [https://www.patreon.com/peoplemakegames]

21 de ago de 202450 min