The Gotham and Beyond Podcast

Episode 19: King of Crime, a Secret Society Module That Still Works

13 min · 28 de abr de 2026
Portada del episodio Episode 19: King of Crime, a Secret Society Module That Still Works

Descripción

Episode 19 takes a look at King of Crime, one of the early DC Heroes modules from Mayfair Games. This one throws Central City into chaos with the Secret Society of Super-Villains making a full move on the city, and it does a lot of things right. Good pacing, a strong villain lineup, replay value, and a comic-book feel that keeps the pressure on from start to finish. In this episode, I break down what works, what shows its age, and why King of Crime is still a module worth reading and maybe even running today. If you like old superhero adventures, villain team-ups, and modules that actually feel playable, this one is worth a look. #DCHeroes, #GothamAndBeyond, #TabletopRPG

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episode Episode 21: Why Most DC Heroes Campaigns Fail artwork

Episode 21: Why Most DC Heroes Campaigns Fail

Why do so many superhero campaigns start strong and then slowly fall apart? In this episode of Gotham & Beyond, we examine four of the biggest reasons DC Heroes campaigns fail. From overusing famous NPC heroes and escalating threats too quickly, to power imbalance at the table and the temptation to build characters that overshadow everyone else, these are problems that many Game Masters eventually encounter. We discuss why players need to be the stars of the story, how smaller stakes often create stronger campaigns, and why a clear campaign vision matters more than most groups realize. Whether you’re running DC Heroes, Batman Role-Playing Game, or any superhero RPG, these lessons can help keep your campaign focused, engaging, and fun for the long haul. If you’ve ever watched a promising superhero campaign lose momentum, this episode is for you.

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