The Growth Hour
In this episode, we have one of the most prominent executives, founders, and advisor in the gaming industry - Marija Ilic. She is a mentor at Google for Startups Accelerator, previously co-founded TwoDesperadors gaming company, and President of the board at the Serbian Gaming Association. She discusses the challenges of product development in gaming, the 60-30-10 rule for game design and explains the significance of creating a vertical slice for testing. She delves into the complexities of self-publishing in the gaming industry, the importance of user retention and analytics, and the value of user feedback in improving game design. Finally, she discusses the important role of mentorship in supporting founder and startup growth. Takeaways - The 60-30-10 rule for game development. - Creating a vertical slice is essential for testing. - Emotional detachment is important as a founder for decision-making. - Understanding user behavior is key in gaming. - User retention is crucial for the success of a game. - User feedback is essential for understanding player behavior. - The first indicator of a founder's potential is their coachability. - Failing fast is better than seeking textbook answers. Chapters 00:00 Introduction to Maria Ilic and Her Journey 03:01 Transition from Service-Based to Product-Based Business 06:05 The Challenges of Game Development 09:07 The Importance of Metrics in Gaming 12:08 Going All In: The Decision to Focus on Gaming 14:58 The 60-30-10 Rule in Game Development 17:57 Building a Vertical Slice for Game Testing 21:03 Self-Publishing in the Gaming Industry 28:54 Going to Market: The Self-Publishing Journey 34:16 Understanding User Retention and Analytics 42:13 The Importance of User Feedback 44:34 Advising Founders: Insights from Experience 51:24 Rapid Fire: Key Decisions in Entrepreneurship
9 episodios
Comentarios
0Sé la primera persona en comentar
¡Regístrate ahora y forma parte de la comunidad de The Growth Hour!