The So Many Games Podcast
Concept art has been used in video game development for years and years, and yet we don't really know much about the role it plays in game development. It may seem like a question that answers itself, but I asked veteran game developer and concept artist Shaun Mooney to dive more into its role. While Shaun was here, I took the opportunity to discuss some of his past projects, including his time at TT Games and his work on the LEGO video games, before we transitioned to his current project, Trash City Turbo, the debut game from his new indie game studio, Machinefun. Shaun Mooney Links Follow Shaun on BlueSky [https://bsky.app/profile/mooneysart.bsky.social] Check out the Machinefun website [https://www.machinefun.co.uk/] Wishlist Trash City Turbo on Steam [https://store.steampowered.com/app/4484260/Trash_City_Turbo/] Chapters [00:00] Intro [02:51] Shaun Mooney Interview [35:11] Music Break – Helicopter From the Mortal Kombat X Soundtrack [35:45] Shaun Mooney Interview [1:14:38] Final Thoughts & Outro [1:15:59] Messages from Creator Friends So Many Games Links Follow us on BlueSky [https://bsky.app/profile/somanygames.co.uk] Check out our website [https://somanygames.co.uk/] [https://somanygames.co.uk/]Visit our Discord server [https://discord.gg/Zee2vYQsUs] Join our Patreon [https://patreon.com/SoManyGames] Take a look at our Linktree [https://linktr.ee/somanygames] Intro/outro music by Jerden Cooke [https://bsky.app/profile/jerdencooke.bsky.social] Music Clip Credits The following tracks were used in this episode. Mechanically Inclined – taken from the GIGASWORD soundtrack composed by Jack Breen Helicopter from the Mortal Kombat X soundtrack, composed by Dynamedion Passion for Exploring - taken from the VVVVVV soundtrack composed by Magnus Pásson
18 episodios
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