Toy Business Unboxed
In this episode, we sit down with Troy Rasmussen, founder of SadStretch Games and a self described data nerd who treats game design like a spreadsheet problem. Troy shares how a napkin sketch became his first game, Flu Season, in just thirty minutes, and how he built Horror Season with his wife over two years. He explains how Excel and Power Query help him balance every card, what two separate Kickstarter campaigns taught him about grassroots marketing, and how his blunt nephews playtest his new anime dungeon crawler. If you've ever wondered how math and mechanics come together to make a game fun, this one is for you.
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