Typewriter Sessions: A Resident Evil Podcast

Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake

1 h 59 min · Ayer
Portada del episodio Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake

Descripción

The investigation into one of Resident Evil's most influential games continues... In Part II of our comprehensive Code: Veronica retrospective, Brett and James conclude their deep dive into the Dreamcast classic by exploring every major enemy, weapon and boss encounter that awaits on Rockfort Island and the Antarctic Base. From the terrifying Bandersnatch and the fearsome Nosferatu to the devastating Linear Launcher and the unforgettable Tyrant, we examine the creatures and arsenal that helped define one of the franchise's most ambitious entries. We also uncover the game's unlockable content, regional differences, ports and later re-releases before analysing its critical reception, commercial performance and the lasting legacy it has left on the Resident Evil series. More than twenty-five years after its original release, Code: Veronica remains one of the franchise's most important yet often overlooked titles. With its long-awaited remake now on the horizon, we discuss why this landmark chapter continues to generate excitement among longtime fans and why it deserves its place alongside the greatest entries in Resident Evil history. Whether you're revisiting a classic, discovering Code: Veronica for the very first time, or preparing for the upcoming remake, this episode offers a detailed look at one of gaming's most fascinating survival horror experiences.

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11 episodios

episode Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake artwork

Episode 9: Resident Evil: Code: Veronica (2000) Part II - From Dreamcast to Remake

The investigation into one of Resident Evil's most influential games continues... In Part II of our comprehensive Code: Veronica retrospective, Brett and James conclude their deep dive into the Dreamcast classic by exploring every major enemy, weapon and boss encounter that awaits on Rockfort Island and the Antarctic Base. From the terrifying Bandersnatch and the fearsome Nosferatu to the devastating Linear Launcher and the unforgettable Tyrant, we examine the creatures and arsenal that helped define one of the franchise's most ambitious entries. We also uncover the game's unlockable content, regional differences, ports and later re-releases before analysing its critical reception, commercial performance and the lasting legacy it has left on the Resident Evil series. More than twenty-five years after its original release, Code: Veronica remains one of the franchise's most important yet often overlooked titles. With its long-awaited remake now on the horizon, we discuss why this landmark chapter continues to generate excitement among longtime fans and why it deserves its place alongside the greatest entries in Resident Evil history. Whether you're revisiting a classic, discovering Code: Veronica for the very first time, or preparing for the upcoming remake, this episode offers a detailed look at one of gaming's most fascinating survival horror experiences.

Ayer1 h 59 min
episode Episode 8: Resident Evil: Code: Veronica (2000) Part I - The Dreamcast and Ashford Legacy artwork

Episode 8: Resident Evil: Code: Veronica (2000) Part I - The Dreamcast and Ashford Legacy

Resident Evil enters a new era as Brett and James begin their deep dive into one of the most ambitious and beloved entries in the franchise: Resident Evil: Code Veronica. In Part One, we trace the game's origins from its early development and Dreamcast debut through to its place as the true continuation of the Raccoon City saga. We explore the creation of Rockfort Island, the Ashford family legacy, and the events that bring Claire Redfield and Steve Burnside into one of the series' most memorable and tragic stories. Along the way, we examine the game's cast of characters, the voice actors who brought them to life, and the lasting impact Code Veronica has had on Resident Evil's lore and legacy. We also discuss some of the game's more dated and controversial story elements, exploring how a long-rumoured remake could revisit and modernise aspects of the narrative for a new generation of players. From behind-the-scenes development stories to character analysis, lore, and franchise history, this is the beginning of our most comprehensive look yet at a game many fans still consider one of Resident Evil's finest adventures. Whether you're revisiting Rockfort Island or discovering its secrets for the first time, pull up a chair, load a fresh ribbon into the typewriter, and join us for another session.

1 de jun de 20262 h 13 min
episode Episode 1.2: Typewriter Sessions: Field Report - Requiem Retrospective artwork

Episode 1.2: Typewriter Sessions: Field Report - Requiem Retrospective

Requiem Retrospective — Did It Deliver? The wait is over… and now the real conversation begins. In Field Report 1.2, Brett and James return to break down Resident Evil: Requiem now that the game is finally in our hands. After months of speculation, theories, and anticipation, we revisit everything we predicted in our original Road to Requiem episode — and ask the big question: How much did we get right… and where did Requiem surprise us? From story beats and character reveals to the wider implications for the Resident Evil universe, we reflect on our first impressions and explore how the game actually delivers on its promise. We also take a closer look at the early sales figures and reception, discussing whether Requiem can already be considered a success — both commercially and creatively — and what that might mean for the future of the franchise. This is a candid, thoughtful retrospective from two fans who have followed every step of the journey… now finally seeing where it leads. The theories are tested.The verdict is in. This is your Field Report.

8 de may de 20261 h 51 min
episode Episode 7: Resident Evil: Survivor (2000) - How Did We Survive, Survivor? artwork

Episode 7: Resident Evil: Survivor (2000) - How Did We Survive, Survivor?

Resident Evil Survivor — A First-Person Experiment The first shot fired… in first person. In this episode of Typewriter Sessions, Brett and James turn their attention to one of the most unusual — and often misunderstood — entries in the Resident Evil series: Resident Evil Survivor. A bold departure from the franchise’s survival horror roots, Survivor marked the series’ first step into first-person gameplay, delivering an experience that divided fans and critics alike. We explore the game’s development history, the ideas behind its shift in perspective, and how it came to be released as part of Resident Evil’s expanding universe at the turn of the millennium. But beyond its reputation, we also uncover the game’s surprisingly deep connections to the wider Resident Evil lore, examining how its story fits into the broader narrative and what it reveals about Umbrella’s reach. From its controversial reception and critical response, to its gameplay, atmosphere, and legacy, we break down what Resident Evil Survivor gets right — and where it falls short. Is it an overlooked piece of Resident Evil history… or a misstep best left in the past?

26 de abr de 20261 h 47 min
episode Episode 6: Resident Evil 3: Nemesis (1999) Part II - Survive, Escape... Remember... artwork

Episode 6: Resident Evil 3: Nemesis (1999) Part II - Survive, Escape... Remember...

The nightmare reaches its conclusion… but the story of Resident Evil 3: Nemesis is far from over. In Part II of our deep dive, Brett and James explore everything that helped define Nemesis as one of the most unique and enduring entries in the series. From the terrifying roster of enemies and B.O.W.s, to the fascinating world of cut content and unused ideas, we uncover the details that shaped the final experience — and the ones that never made it. We also break down the game’s ports and versions across different platforms, discuss its unlockable content, and take a closer look at the legendary Mercenaries mode, a feature that would go on to become a fan-favourite staple of the franchise. Alongside the analysis, we take a more personal turn — revisiting our own physical copies of the game, reflecting on its original release, and the memories it created for players experiencing the fall of Raccoon City for the very first time. Finally, we examine the game’s critical reception, commercial success, and long-term legacy, asking the question: has Resident Evil 3: Nemesis earned its place as one of the defining Resident Evil experiences? Whether you’re revisiting a classic or discovering its legacy for the first time, this episode is your complete guide to everything that makes Nemesis unforgettable. The city may be gone… But its legacy remains.

23 de mar de 20262 h 9 min