What Is Roleplay?
Welcome to Episode 23 of ‘What Is Roleplay?’ This episode we are joined by Author and Game Designer Paul Baldowski [https://www.facebook.com/paul.baldowski] to discuss Monsters! * Chris asks Paul why Monsters are so important in roleplaying games? * Paul states that they are far more than just a character to slam down – they add a level of challenge and complexity that wouldn’t be present without them. * Chris makes the point that monsters are an important device for storytelling, a fork in the road of the journey that the players are on. * A discussion using Hansel & Gretel as an example of a monster being at the heart of a really complex story * Chris asks ‘What defines a monster’? * Paul chats about this idea, suggesting that monster do not have to be animate – anything that presents a barrier or delay can be monstrous, such as a wall or door. * Paul sights the British TV series ‘Knightmare’ as a great example of inanimate monsters. * The lifeforce meter for ‘Knightmare’ can be viewed HERE [https://www.youtube.com/watch?v=nyOE00E5K40] * In other approaches Monsters can be complex tasks that require lots of dice-rolls. * Paul points out that Monsters and Obstacles are the same unless the game mechanics make them different * Orc level 3 and locked door level 3 are the same in that they both require the player to overcome them using storytelling, dice rolling or some other tool or strategy * Cypher System deals with obstacles like this well – the levels allow for an increase or decrease complexity. So new players can face challenges that aren’t too hard and experienced players can enjoy more challenging encounters. * Chris chats about some systems that allow for Monsters to have some agency and react to the actions of characters – attacking back * This becomes like a war game, like a game of Chess, and pretty complex, especially for the Games Master (GM). * Dragonbane is a good example of a old-school game like D&D that has simpler mechanics for monsters – the GM roles on a table, making monster management much easier and simplifying play. * Chris asks Paul if he has played again games that have no monsters at all? * Paul mentions that it depends on how you define monster, since we all have monstrous characteristics but suggests that Behind Enemy Lines is one example. * Chris mentions a few games that don’t have any monsters and are worth playing such as Wanderhome and Fiasco. In both games there is an exploration of what a monster is and how we journey with our own personal demons. * Paul and Chris then move into an actual play * Using a d6 they build a dark lair in which the monster, The Paul, dwells. The Chris encounters clawed creatures and the twisted glass portal into a yawning maw of shadow and darkness. Will Chris survive the encounter? Listen to find out… Actual Play Map drawn by Jog Brogzin in 1 Hour Links to things we discussed: Games: * Cthulhu Hack [https://www.allrolledup.co.uk/product-category/books/the-cthulhu-hack/] by Paul Baldowski * The Dee Sanction [https://www.allrolledup.co.uk/product-category/books/the-dee-sanction/] by Paul Baldowski * MÖRK ORG [https://www.kickstarter.com/projects/beyondcataclysmgames/mork-org-wretched-office-space-in-a-hopeless-place] by CM Lowry * RONIN [https://beyondcataclysm.co.uk/product/ronin-bundle/] by Slightly Reckless Games * Cypher System [https://cypher-system.com/] by Monte Cook Games * Dungeons & Dragons [https://www.dndbeyond.com/] by Wizards of the Coast * Pathfinder [https://paizo.com/pathfinder] by Paizo * Warhammer Fantasy Roleplay [https://en.wikipedia.org/wiki/Warhammer_Fantasy_Roleplay] by Games Workshop * Dragonbane [https://freeleaguepublishing.com/games/dragonbane/] by Free League Games * Alien [https://freeleaguepublishing.com/games/alien/] by Free League Games * The Walking Dead RPG [https://freeleaguepublishing.com/games/the-walking-dead-universe-roleplaying-game/] by Free League Games * Zombicide Chronicles [https://www.cmon.com/product-line/zombicide-chronicles-rpg/] Boardgame by CMON * Behind Enemy Lines [https://en.wikipedia.org/wiki/Behind_Enemy_Lines_(role-playing_game)] by FASA * Twilight: 2000 [https://freeleaguepublishing.com/games/twilight-2000/] by Free League Press * Wanderhome [https://possumcreekgames.com/en-gb/pages/wanderhome] by Jay Dragon * Fiasco [https://bullypulpitgames.com/products/fiasco] by Bully Pulpit Games * Quest [https://en.wikipedia.org/wiki/Quest_(role-playing_game)] RPG by T.C. Sottek * Lucky for None in Space [https://www.kickstarter.com/projects/beyondcataclysmgames/lucky-for-none-in-space-theres-an-entire-galaxy-to-wreck] by CM Lowry Books, Authors, Etc. * Grimm’s Fairy Tales [https://en.wikipedia.org/wiki/Grimms%27_Fairy_Tales] by the Brothers Grimm * Knightmare [https://en.wikipedia.org/wiki/Knightmare_(TV_series)] TV Series * Squid Games [https://en.wikipedia.org/wiki/Squid_Game] TV Series More about Paul * All Rolled Up Website – allrolledup.co.uk [https://www.allrolledup.co.uk/] * Paul on BlueSky – @paulbaldowski.bsky.social [https://bsky.app/profile/paulbaldowski.bsky.social] * Paul on Mastodon – @PaulBaldowski [https://dice.camp/@PaulBaldowski] * Paul’s Blog – justcrunch.com [http://www.justcrunch.com/] More about Us * Beyond Cataclysmon Bluesky @beyondcataclysm.bsky.social [http://@beyondcataclysm.bsky.social] * CM Lowry’s website – All About Chris [https://allaboutchris.org/blog/] * Website – beyondcataclysm.co.uk [https://beyondcataclysm.co.uk/] * Patreon – Patreon.com/beyondcataclysm [https://www.patreon.com/beyondcataclysm] Actual Play Quick Map drawn by: Jog Brogzin [https://www.jogbrogzin.com/] With music generously provided by: Powerplant [https://ppowerplant.bandcamp.com/] & Imploders. [https://neontasterecords.bandcamp.com/album/imploders] The post What is Roleplay #23: Monsters! with Paul Baldowski [https://beyondcataclysm.co.uk/podcast/what-is-roleplay-23-monsters-with-paul-baldowski/] first appeared on Beyond Cataclysm [https://beyondcataclysm.co.uk].
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