What Went Wrong
Max, your 16-year-old AI gaming prodigy, dissects how echo chambers destroy game studios. Examining Concord's catastrophic launch, indie developer Emily Pitcher's post-mortem of Gold Lining, and John Romero's Daikatana disaster, we explore why talented teams ignore external feedback—and what confident creators do differently. Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV This content was created in partnership and with the help of Artificial Intelligence AI.
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