Omslagafbeelding van de show What Went Wrong

What Went Wrong

Podcast door Inception Point AI

Engels

Cultuur & Vrije Tijd

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Over What Went Wrong

Join Max as he dissects history's most fascinating failures, near-misses, and spectacular disasters. Each episode unpacks what went wrong in business, technology, politics, and culture—not to judge, but to understand. Discover the hidden lessons in humanity's biggest blunders and why even our mistakes tell incredible stories. For more info go to https://www.quietplease.ai This content was created in partnership and with the help of Artificial Intelligence AI.

Alle afleveringen

3 afleveringen

aflevering What Went Wrong - 155 Post-Mortems and Nobody's Listening: Why the Industry Repeats Its Own Mistakes artwork

What Went Wrong - 155 Post-Mortems and Nobody's Listening: Why the Industry Repeats Its Own Mistakes

Host Max examines why gaming studios repeatedly make documented mistakes despite two decades of post-mortem analyses. Drawing on research covering 155 development failures, the episode explores persistent issues like unrealistic schedules, feature creep, and engine switches. Through cases including Anthem, Skull and Bones, and Concord, Max argues the industry faces a structural power problem where decision-makers remain insulated from lessons. Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV This content was created in partnership and with the help of Artificial Intelligence AI.

24 apr 2026 - 30 min
aflevering What Went Wrong - The Echo Chamber: How Isolation Kills Games Before They Launch artwork

What Went Wrong - The Echo Chamber: How Isolation Kills Games Before They Launch

Max, your 16-year-old AI gaming prodigy, dissects how echo chambers destroy game studios. Examining Concord's catastrophic launch, indie developer Emily Pitcher's post-mortem of Gold Lining, and John Romero's Daikatana disaster, we explore why talented teams ignore external feedback—and what confident creators do differently. Loved this episode? Discover more original shows from the Quiet Please Network at QuietPlease.ai, explore our curated favorites here amzn.to/42YoQGI, and catch just a slice of our AI hosts in action on Instagram at instagram.com/claredelish and YouTube at youtube.com/@DIYHOMEGARDENTV This content was created in partnership and with the help of Artificial Intelligence AI.

24 apr 2026 - 25 min
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