Game Breaking Feature
Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random? Send your feedback to podcast@gbfeature.com [podcast@gbfeature.com] or reach out @Gbfeature [http://www.twitter.com/Gbfeature] on Twitter Guest: Jeff Larkin | @talking_animal [http://www.twitter.com/talking_animal] | http://gunfiregames.com/ [http://gunfiregames.com/]
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