Omslagafbeelding van de show Ruthless Cosmopolitan

Ruthless Cosmopolitan

Podcast door Dr Anthony Richardson

Engels

Technologie en Wetenschap

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Over Ruthless Cosmopolitan

“Gurgeh never ceased to be fascinated by the way a society’s games revealed so much about its ethos, its philosophy, its very soul.” The Player of Games, Iain M Banks (1988) This is a podcast about ideas, and games; what we play, what we think, and what it all means. To be cosmopolitan in this time means not just to have an intellectual curiosity about our world,  and where it is going, but to do so in the face of rising parochialism, anti-intellectualism and a profound and proud ignorance. This podcast is a place for both conversations and commentary about our world, our place in it, and the complex interconnected systems which make it all possible. Oh, and games. Lots of games. I’m an academic sociologist, university teacher and systems theorist in Aotearoa New Zealand, and also a player of games. My name is Anthony Richardson, and this is Ruthless Cosmopolitan. ___________________________________________________ Theme music: Sujeto.tacito, CC BY-SA 3.0 https://creativecommons.org/licenses/by-sa/3.0, via Wikimedia CommonsQuote "All Reality is a game" also from The Player of Games, Iain M Banks (1988)

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4 afleveringen

aflevering Episode 2: A conversation about how and why game players feel empathy for NPCs artwork

Episode 2: A conversation about how and why game players feel empathy for NPCs

A conversation with Dr Paul Scriven [https://www.rmit.edu.au/profiles/s/paul-scriven], RMIT University about the relevance of Alfred Schütz’s phenomenological framework for exploring how players can have empathic social experiences with NPCs. Dr Scriven focuses on the ways in which technology reconfigures how we relate to each other, and to the world we live in. Informed by the phenomenological tradition, in particular the philosopher Alfred Schütz [https://en.wikipedia.org/wiki/Alfred_Sch%C3%BCtz], his topics of interest and expertise include mediated interaction in virtual video game worlds, the phenomenology of empathy with non-human interactive agents, and the emerging social implications of artificial intelligence.  His favourite game is Cyberpunk 2077 [https://www.cyberpunk.net/nz/en/].

9 okt 2025 - 37 min
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