Scratching an Itch

#26 Star Realms vs Ascension

12 min · 29 mrt 2026
aflevering #26 Star Realms vs Ascension artwork

Beschrijving

Star Realms has player life; Ascension has a victory point pool. Both games have the core mechanic of buying cards from the center row to build your deck in a play session. However, they feel completely different. Yesterday, I talked about how that decision for the victory condition changed mechanics, and today I’m using the theory of constructed emotion to explain how that changes perception and therefore emotional experiences. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit zivanovic.substack.com [https://zivanovic.substack.com?utm_medium=podcast&utm_campaign=CTA_1]

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aflevering #25 Star Realms artwork

#25 Star Realms

Star Realms by White Wizard Games [https://play.google.com/store/apps/details?id=com.starrealms.starrealmsapp&pcampaignid=web_share] is a deckbuilding game just like Ascension [https://substack.com/@zivanovic/note/p-192144186?utm_source=notes-share-action&r=fcl1f]. However, unlike Ascension, Star Realms is a confrontational game, where the goal is to deplete the other player’s authority. This results in some huge mechanical and emotional differences for the same core mechanic. In this first of a two part series, I talk about the mechanical changes the win-condition results in. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit zivanovic.substack.com [https://zivanovic.substack.com?utm_medium=podcast&utm_campaign=CTA_1]

28 mrt 20269 min