Scratching an Itch

#27 How a puzzle game became a roguelike

8 min · 30 mrt 2026
aflevering #27 How a puzzle game became a roguelike artwork

Beschrijving

Dice of Dusk by Kultisti is a puzzle roguelike game. It has random generated puzzles, progression, and builds! It also has a timer to create pressure, and one thing I forgot to mention in the episode is that this has another amazing side effect: “easy” levels become challenging in that you are trying to solve them as fast as possible to bank time for future stages. Good design serves two purposes at once. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit zivanovic.substack.com [https://zivanovic.substack.com?utm_medium=podcast&utm_campaign=CTA_1]

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aflevering #25 Star Realms artwork

#25 Star Realms

Star Realms by White Wizard Games [https://play.google.com/store/apps/details?id=com.starrealms.starrealmsapp&pcampaignid=web_share] is a deckbuilding game just like Ascension [https://substack.com/@zivanovic/note/p-192144186?utm_source=notes-share-action&r=fcl1f]. However, unlike Ascension, Star Realms is a confrontational game, where the goal is to deplete the other player’s authority. This results in some huge mechanical and emotional differences for the same core mechanic. In this first of a two part series, I talk about the mechanical changes the win-condition results in. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit zivanovic.substack.com [https://zivanovic.substack.com?utm_medium=podcast&utm_campaign=CTA_1]

28 mrt 20269 min