Swords Against Madness
Podcast door Brian C. Rideout
A Weird Fantasy Old-School Solo Role-Playing Game
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10 afleveringenMiria gathers new allies, and tries to buy time as the radiation begins to consume her. Rayya and Miria draw up plans for war. Two new allies join the party, each separately seeking ways to do penance. [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/12/miria-rayya-olan11.png] [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/12/undeadwood_preview_over.png] Undeadwood Weird West RPG: Dead Man’s Dice Preview Version is my complete and fully playable Western fantasy TTRPG. This version does not have the GM Toolkit, the advanced magic rules, or the complete Wonkatonkwa County Gazetteer, but it is everything you need for pulpy and gothic cowboy adventures. GET IT ON DRIVETHRURPG [https://www.drivethrurpg.com/en/product/499858/undeadwood-weird-west-rpg-dead-man-s-dice-preview] Heroes and Homelands is an OSR retro-game that features simplified magic, an advantage/disadvantage system, and expanded wilderness adventuring rules that make it a smooth-fast playing experience. More importantly it is designed as a rules-hacking toolkit! Every section is optimized for easy cut & paste and editing. Making it a perfect base for writing your own customized game. GET HEROES & HOMELANDS ON ITCH.IO [https://deathtrapgames.itch.io/heroes-and-homelands] [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/12/hnh.png]
A summary of the first 10 episodes of Swords Against Madness. Miria, a space-faring smuggler crash-lands on the world of Orbus, near the Island of Nar. Nar is a poor former colony of a failed Oligarchy full of conflict between its two religions, and is plagued by seeming indestructible monsters. Miria steps right into the conflict by giving them the holy words she guessed had been engineered into the Island’s older faith by star-faring criminals, and thanks to horrible radiation poisoning, finds herself racing against time to fulfill a prophecy, hunt down an old space pirate associate, end the clash between faiths, and slay monsters, with the help of a pair of teen-aged misfits. [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/11/miria-rayya-olan10.png]
Miria, Olan, & Rayya make a desperate ploy not just to escape Yanghu’s showroom, but to escape in style… but the Gorum are still hunting, and the lizard-man starfighter pilot Sshosk is still between them and freedom. This episode features transcripts thanks to the openVINO tool kit for Audacity! THE WEAPONS I’M USING I have created a set of simple science fiction weapons that the Trassi Syndicate use based on the material in the various Sci-Fi games I have used to inspire the game’s Sci-Fi rules. The prices represent the fact that the materials used to create this equipment cannot be bought on Obros. Weapon TypeRangeDamageRoFWeightAmmoPriceElectro-Laser60ft*d8!11/2 lbcharging500gpHeavy Pulse Laser120ft*4d8118 lbs365,000gpLaser Assault Rifle240ft*d8!34 lbs242,000gpLaser Pistol120ft*d10!21 lbs8800gpShotgun80ft*2d624 lbs2350gpSniper Laser500ft*d12!18 lbs41,200gp * there is a -2 to attacks beyond this range; the weapon can fire no farther than twice this range. ! indicates an exploding die; on the highest value on the die, roll again and add the next die to the previous total. Electro-Lasers: draw ambient electricity from the environment. They can be fired once per round only. On a damage roll of 1 they require a round to recharge before the next attack. Heavy Pulse Lasers: are heavy, bulky weapons that emits rapid-fire streams of laser fire, and can either grant the wielder a +2 to hit or make an attack against all enemies in a 30ft. cone. The ammunition is a backpack battery. Laser Assault Rifle: An assault rifle can use up 12 rounds to deal 4d8 damage in a fully automatic burst and gain a +2 to hit this uses up all attacks in the round. Shotguns: are at +2 to attack a single target. It can be used to attack up to 3 targets at once as long as they are within 5ft of each other. ARMOR ArmorArmor ClassWeightCostNanoweave Fabric7 [12]1/2 lb.1,200gpLight Composite Armor6 [13]4 lbs400gpMedium Composite Armor4 [15]8 lbs800gpHeavy Composite Armor2 [17]16 lbs1,600gp Nanoweave: does not require a proficiency in armor to wear, and does not interfere with magic. Composite Armors: All count as light armor, any class proficient in leather armor can wear Light or medium composite armor, andy calss capable of wearing chainmail may wear heavy composite armor. [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/10/miria-rayya-olan9-1.png]
THE DUNGEON MAP [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/08/yangusshowroom-1024x574.jpg] WHERE TO GET SCIFI RULES FOR SWORDS & WIZARDRY For the purposes of creating science fiction adventures in Swords & Wizardry, I will be borrowing some material from White Star: Swords & Wizardry in Space, Galaxy Edition, which you can get here [https://www.drivethrurpg.com/en/product/222119/white-star-galaxy-edition-swords-wizardry&affiliate_id=629846] (affiliate link). Read my review of it here [https://deathtrap-games.blogspot.com/2023/10/game-review-white-star-galaxy-edition.html]. Or see records of my latest White Star campaign [https://deathtrap-games.blogspot.com/search?q=natani] here. I am going to steal some of my other systems, especially the systems for starships and space battles using RPGPundit Presents #100: Star Adventurer, which you can get here [https://www.drivethrurpg.com/en/product/308685/rpgpundit-presents-100-star-adventurer&affiliate_id=629846] (affiliate link). You can see my review of it here [https://deathtrap-games.blogspot.com/2023/10/new-old-school-ttrpg-roundup.html]. And you can read the records of my old solo campaign Starfarer here [https://starfarer-solo.blogspot.com/]. COMBAT AUTOMATON Combat Automaton: HD: 3; AC: 4 [15]; Att: weapon or 2 electric fist (d6 plus stun); SV: 15; Special: shock; MV: 9; AL: Neutrality; CL/XP: 3/60 These robots are proficient with all manner of weapons. They are built to show off the Gorums’ combat prowess, but in an emergency, can ramp up to a suppression mode to contain them instead. While in suppression mode, the robots strike with electrified fists that deal 1d6 damage, and the target must save or lose their next action. [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/09/miria-rayya-olan-8.png]
Rayya and Kalmek clash as the Gorum awake and swarm the party from within the facility, while Trassi soldiers hunt them from without, and Mormont makes a desperate escape attempt. THE DUNGEON MAP This adventure takes place in Yanghu’s Gorum Showroom, described here: [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/08/yangusshowroom-1024x574.jpg] COMPUTER HACKING I have adapted rules for computer hacking from White Star: Swords and Wizardry in Space, Galaxy Edition. Miria as a magic user with a background as a spacer has 2 points in Technology, and +1 from her intelligence, means that she can hack a computer on a 1-3 on a d6. [https://swordsvmadness.stormheadproductions.ca/wp-content/uploads/2024/09/miria-rayya-olan7.png]
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