The Informed Educator: Research and Teaching in the Anthropocene

Katrina Keefer | Season 2, Episode 5

1 h 7 min · 14. april 2026
episode Katrina Keefer | Season 2, Episode 5 cover

Beskrivelse

In this episode, we sit down with Katrina Keefer to explore how games and interactive design can create new ways of engaging with history in educational settings. Drawing on her work as a historian and game developer, Katrina reflects on the value of game-based learning while stressing the importance of using these tools with intention. A key part of the conversation centers on her Bunce Island project, which digitally recreates the historically significant site in Sierra Leone and invites learners to engage more directly with the history of the transatlantic slave trade, memory, and displacement. Rather than presenting the past as distant or static, Katrina shows how immersive design can help students encounter difficult histories in a way that feels more immediate and considered.

Kommentarer

0

Vær den første til å kommentere

Registrer deg nå og bli medlem av The Informed Educator: Research and Teaching in the Anthropocene sitt community!

Prøv gratis

Prøv gratis i 14 dager

99 kr / Måned etter prøveperioden. · Avslutt når som helst.

  • Eksklusive podkaster
  • 20 timer lydbøker i måneden
  • Gratis podkaster

Alle episoder

17 Episoder

episode Katrina Keefer | Season 2, Episode 5 cover

Katrina Keefer | Season 2, Episode 5

In this episode, we sit down with Katrina Keefer to explore how games and interactive design can create new ways of engaging with history in educational settings. Drawing on her work as a historian and game developer, Katrina reflects on the value of game-based learning while stressing the importance of using these tools with intention. A key part of the conversation centers on her Bunce Island project, which digitally recreates the historically significant site in Sierra Leone and invites learners to engage more directly with the history of the transatlantic slave trade, memory, and displacement. Rather than presenting the past as distant or static, Katrina shows how immersive design can help students encounter difficult histories in a way that feels more immediate and considered.

14. april 20261 h 7 min