This Is How We Roll
With the Letterpress Building up in flames, the only place that makes sense to go is back to the safe house. But why is the door slightly ajar?
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236 Episoder
D&D TV - A Tale of Two Feathers (Part 17)
Successfully made into prisoners, our rag tag group now need to figure out how to get the knights out of the cells so they can liberate Candle Keep. Kingdom of Fantasy by Oleksii Kaplunskyi from Pixabay Patreon: patreon.com/thisishowweroll Email: thisishowwerolldnd20@gmail.com Twitter: @tihwr20 Facebook: https://www.facebook.com/groups/687097571930276 Linktree: https://linktr.ee/tihwr Other sound from Freesound.org
D&D TV - A Tale of Two Feathers (Part 16)
Skivvy, Sir Percival, and Wilword end up crash landing on an island. After being awoken by a strange man, they discover that Candlekeep needs some help. Kingdom of Fantasy by Oleksii Kaplunskyi from Pixabay Patreon: patreon.com/thisishowweroll Email: thisishowwerolldnd20@gmail.com Twitter: @tihwr20 Facebook: https://www.facebook.com/groups/687097571930276 Linktree: https://linktr.ee/tihwr Other sound from Freesound.org
D&D TV - Sesame 2: E is for Ethan
D&D TV - Sesame 2: N is for Newspaper
After making their way to the second floor of the Letter Press building it appears we've found the nest that makes up Jack's hideout. From cork board to computer monitors there's got to be some kind of evidence here to prove the party innocent.
D&D TV - Sesame 2: B is for Bartender
After getting into the Letterpress Club, our crew get some intel from the bartender while trying not to catch too much attention.
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