Toy Business Unboxed
In this episode, we sit down with Jason Miceli, founder and publisher of Phase Shift Games and the mind behind the award winning Dungeon Drop. Jason shares how a contest winning prototype from designer Scott turned into a flagship game built entirely around dropping cubes onto the table, and why real three dimensional space changes what a board game can be. He walks us through the economics of running a solo publishing studio, the risk of launching a Kickstarter before you are truly ready, and what is coming next with the Drop Drive expansion Second Sun. If you have ever wondered what it takes to build a game brand around something nobody else is doing, this conversation is for you.
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