Game Breaking Feature
Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations with AI? Send your feedback to podcast@gbfeature.com [podcast@gbfeature.com] or reach out @Gbfeature [http://www.twitter.com/Gbfeature] on Twitter Guest: Nina Freeman | @hentaiphd [http://www.twitter.com/hentaiphd] | http://ninasays.so/ [http://ninasays.so/]
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