Susanna Pollack & Danny Marti | Raising Good Gamers: A Global Partnership for Healthy Play
Recorded on the road in San Francisco during GDC Festival of Gaming, this episode of the Good Game Club Podcast explores how we raise healthier, safer and more informed young players. Jude and Matthias are joined by Susanna Pollack, President of Games for Change, and Danny Marti Head of Public Affairs and Global Policy at Tencent for a timely conversation about the upcoming Raising Good Gamers initiative. Together, they unpack why the public conversation around games is still too often driven by fear instead of evidence, why parents need better tools and language to engage with gaming, and how play can help children build resilience, problem-solving skills and stronger family relationships.
00:00 â Why this conversation matters
 A powerful opening montage sets the tone: play, safety, resilience and the need for a more balanced conversation about games.
00:00:46 â Live from GDC in San Francisco
 Jude and Matthias introduce the episode and reflect on the momentum building around gaming for good.
00:01:50 â Meet Susanna Pollack and Danny Marti
 The guests introduce themselves, their work, and the goals behind the Raising Good Gamers initiative.
00:05:21 â Why now?
 The panel discusses why this research is urgently needed, and why the real answer may be that the industry should have started much earlier.
00:08:21 â The biggest misconceptions parents have about gaming
 Susanna explains why gaming should not simply be lumped in with âscreen timeâ, and why parents need clearer context.
00:09:49 â Does gaming cause violence?
 Danny addresses one of the most persistent myths in public policy and argues for more evidence-based discussion.
00:10:51 â Parenting the first truly digital generation
 Jude reflects on how todayâs parents are the first to navigate online safety and digital play at this scale.
00:11:46 â Why policy is often reactive
 Danny explains how legislation tends to respond to fear and headlines, rather than long-term evidence and understanding.
00:14:33 â What developers are already doing well
 Susanna highlights the growing number of studios, toolkits and partnerships focused on designing for wellbeing and safety.
00:16:54 â How to reach parents where they are
 The conversation turns to practical distribution: schools, community groups, faith spaces and local support networks.
00:19:39 â Reframing games as digital play
 Susanna makes the case for talking about games as play, helping parents relate to the medium in a more human way.
00:22:40 â Why fear-based narratives persist
 The group explores why bad headlines dominate and how better stories, better evidence and better dialogue can shift the narrative.
00:27:56 â From understanding to engagement
 A key idea emerges: parents do not just need to understand games, they need pathways to engage with their children through them.
00:36:13 â What the white paper covers
 Susanna outlines the main themes in the research, including parental concerns, policy gaps, industry language and practical tools.
00:46:21 â Favourite games, hopes for the industry, and questions for future guests
 The episode closes with personal game picks, reflections on AI and the future of the industry, and two thoughtful questions for the next guest.