Gettin' Dicey
Do you wanna play a game? D&D was gettin' a bit... dicey, so the team has decided to take a detour into the wonderful world of Clue (with a little D&D on the side). The party finds themselves ripped through time to solve a dastardly murder. Can they find the culprit, or will they only manage to find a dagger in their backs? (That doesn't mean it's the dagger Stephen, you won't find me giving anything away in these descriptions.)
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