Gold Microphone: Stories and Games
A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity. Resources discussed in this episode: Gold Machine: Emily Dickenson and the Wide Middle of Trinity [https://golmac.org/narrative-surface-features-of-trinity-part-2/] https://golmac.org/narrative-surface-features-of-trinity-part-2/ Top Expert: Let's Make IF Season 2, Episode 1 [https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/] https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/ DM4 Version of "The Craft of the Adventure" (pdf) [https://inform-fiction.org/manual/Chapter8.pdf] https://inform-fiction.org/manual/Chapter8.pdf 50 Years of Text Games [https://if50.textories.com/] https://if50.textories.com/ My own game, Repeat the Ending [https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a] https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a Correction: Photopia was released in 1998.
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