Sustainability Matters
On this episode of Sustainability Matters, we look at how video games are reshaping the representation of girlhood, identity, and coming-of-age through play. Why have games so often been associated with boyhood? What overlooked histories of girls’ gaming cultures challenge this narrative? And how are contemporary games challenging traditional heroic narratives with more complex stories about growing up, belonging, and self-discovery? All this and more with Dr. Stephanie Harkin, author of Girlhood Games: Gender, Identity and Coming of Age in Video Games [https://www.degruyterbrill.com/document/doi/10.1515/9783111560939/html], which is Volume 20 in the series “Video Games and the Humanities”, [https://www.degruyterbrill.com/serial/vgh-b/html] published by De Gruyter Brill. Host: Ramzi Nasir [https://x.com/RamziNasir] Guest: Dr. Stephanie Harkin [https://www.rmit.edu.au/profiles/h/stephanie-harkin ]
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