Marginally Better
The Cost of a Bad First Window * Fenergo — “Global Financial Institutions Struggle with Rising Client Losses and Compliance Costs as AI Adoption Increases” (2025 survey of 600 senior decision-makers; 70% lost clients to slow onboarding, up from 67% in 2024 and 48% in 2023; onboarding abandonment averaging ~10%; U.K. corporate banks averaging 6+ weeks) [https://resources.fenergo.com/newsroom/global-financial-institutions-struggle-with-rising-client-losses-and-compliance-costs-as-ai-adoption-increases-fenergo] * Crowdfund Insider — “Global Financial Institutions Are Losing Clients Due To Inefficient Digital Onboarding Processes: Fenergo” (Oct. 9, 2025) [https://www.crowdfundinsider.com/2025/10/254227-global-financial-institutions-are-losing-clients-due-to-inefficient-digital-onboarding-processes-fenergo/] * FinTech Global — “70% of banks lose clients due to slow onboarding” (Oct. 8, 2025) [https://fintech.global/2025/10/08/70-of-banks-lose-clients-due-to-slow-onboarding/] * OnRamp — “2026 State of Customer Onboarding: Key Findings from 161 Leaders” (Feb. 2026; companies that cut onboarding investment mostly saw churn rise within six months; 57% tie friction to revenue) [https://onramp.us/blog/2026-state-of-onboarding-report] * Business of Apps — App Retention Rates data (average app loses ~three-quarters of users within days; 30-day retention in the low single digits) [https://www.businessofapps.com/data/app-retention-rates/] The Feature: Slack’s “Magic Number” * First Round Review — “From 0 to $1B: Slack’s Founder Shares Their Epic Launch Strategy,” featuring Stewart Butterfield (Feb. 27, 2015; 8,000 invite requests day one and 15,000 in two weeks; more than 90% of teams that sign up never invite anyone or start using it; the 2,000-message threshold — “any team that has exchanged 2,000 messages… has tried Slack — really tried it… after 2,000 messages, 93% of those customers are still using Slack”; find your own “magic number” and engineer onboarding toward it) [https://review.firstround.com/from-0-to-1b-slacks-founder-shares-their-epic-launch-strategy/] The Counterweight: Super Mario Bros. World 1–1 * Game Developer (Gamasutra) — “How Miyamoto built Super Mario Bros.’ legendary World 1–1” (Sept. 8, 2015; World 1–1 as wordless tutorial; “learning through play”; “it becomes their game”) [https://www.gamedeveloper.com/design/how-miyamoto-built-i-super-mario-bros-i-legendary-world-1-1] * Wikipedia — “World 1–1” (design breakdown: the opening Goomba as low-cost first lesson, the coin as reward, pipes of rising height teaching variable jump, pits with floors; sourced to Miyamoto’s 2015 Eurogamer interview and 1UP.com) [https://en.wikipedia.org/wiki/World_1-1] Product Mentioned * Website Reality Check — Johns & Taylor [https://johnsandtaylor.com/services/website-roadmapping/]
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