Risks & Rewards: Creating One-Shot Adventures
What to do when your airship won't take off? Are there any adventurers on board? Your party assists the orc engineer Blood-letter the Arcane Loser and his airship maintenance woes, just another day in Faerun! This week the Risks create an adventure around a mundane airship flight… just kidding, what flight goes off as planned? Fantasy airports have their own issues but your party can help get their airship off the ground with their wits and combat prowess! References include Santa Clausi-illuminati, Murloc tadpoles, and embracing what you love to do instead of doing what's expected of you. This one's to you Blood-letter, you're an Arcane Winner in our book.
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