Scratching an Itch

#27 How a puzzle game became a roguelike

8 min · 30. März 2026
Episode #27 How a puzzle game became a roguelike Cover

Beschreibung

Dice of Dusk by Kultisti is a puzzle roguelike game. It has random generated puzzles, progression, and builds! It also has a timer to create pressure, and one thing I forgot to mention in the episode is that this has another amazing side effect: “easy” levels become challenging in that you are trying to solve them as fast as possible to bank time for future stages. Good design serves two purposes at once. Get full access to zivan at zivanovic.substack.com/subscribe [https://zivanovic.substack.com/subscribe?utm_medium=podcast&utm_campaign=CTA_4]

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