Shoot the Sh*t

This...is Space Marines 2

41 min · 2. März 2026
Episode This...is Space Marines 2 Cover

Beschreibung

Josh and Ben delve into the world of Warhammer 40k, exploring its lore and the gameplay mechanics of Space Brains 2. It also discusses the multiplayer experience and offers some criticisms of the game. The conversation covers the customization of space marine, gameplay mechanics and classes, and the duration and experience of the campaign. The discussion delves into the details of customizing space marine, the gameplay mechanics of different classes, and the duration of the campaign, providing insights into the overall gameplay experience.

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Alle Folgen

13 Folgen

Episode This...is Crimson Desert Cover

This...is Crimson Desert

The conversation covers the introduction and development of Crimson Desert, the transition from MMO to single-player RPG, future projects by Pearl Abyss, initial impressions of the game, gameplay and story overview, game size and progression, AI, writing, and art in the game, controls and gameplay experience, variability and frustration in gameplay, combat and inventory management, and influences from other games. The conversation covers diverse combat and health mechanics, the game's ambition and success, varied biomes and difficulty, challenging puzzles and exploration, the game's identity and uniqueness, and the game's complexity and challenge. It emphasizes the extensive recipe system, lack of level scaling, and the intimidating yet unique experience the game offers. Takeaways * Transition from MMO to single-player RPG * Influences from other games in Crimson Desert Diverse combat and health mechanics * Extensive recipe system * Overly ambitious game * Massive commercial success * Varied biomes and difficulty * Lack of level scaling * Challenging puzzles * Extensive exploration * Lack of game identity * Intimidating yet unique experience * Complex gameplay * Freedom of choice and challenge Chapters * 00:00 Introduction to Crimson Desert * 05:07 Gameplay and Story Overview * 14:44 Variability and Frustration in Gameplay * 20:43 Combat and Health * 26:06 Biomes and Difficulty * 32:26 Game's Identity and Uniqueness * 39:05 Game's Complexity and Challenge

14. Apr. 202640 min