Tabletop Weekly
This week on TableTop Weekly… We open with a quick Solarian update as Scott Kongable's Top Secret: Tradecraft Manual gets a sneak peek ahead of its upcoming Kickstarter. The book expands every core Tradecraft skill with real-world research, new options, and clarifications designed to deepen espionage play without changing the heart of Top Secret. Next up is Brute Fort, a micro solo dungeon crawler packed into a double cassette case, complete with an actual cassette soundtrack. Designed by Alfred Valley with music by Gus BC, the game leans hard into analog nostalgia, punk aesthetics, and clever minimalism. With only 18 cards, a fold-out board, and grimy '80s synth, it's a standout example of form and function merging beautifully. We then highlight an award-winning video essay on Kurt Vonnegut's lost board game GHQ, created by designer and historian Amabel Holland. The discussion digs into game preservation, Vonnegut's brief flirtation with game design, and why GHQ deserves to be played rather than treated as a novelty curiosity. The crew also celebrates the announcement of two new Discworld board games, including a classic remake and the intriguingly titled Kill Sam Vimes, sparking a lively discussion on Terry Pratchett's legacy, social commentary, and which actor should play Vimes in an imaginary adaptation. Our feature segment welcomes guests from Seal Rescue Ireland, spotlighting Angler Antics & Selkie Shenanigans, a tabletop RPG created to support real-world seal rehabilitation. Built around Irish selkie folklore, the game turns actual rescued seals into playable characters, blending mythology, conservation, and collaborative storytelling into a genuinely heartfelt fundraiser. https://www.solariangames.com https://www.youtube.com/@solariangames
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