The Gotham and Beyond Podcast

Episode 18: Blood Feud, and Why Old Modules Still Work

23 min · 21. Apr. 2026
Episode Episode 18: Blood Feud, and Why Old Modules Still Work Cover

Beschreibung

This episode of Gotham and Beyond looks at Blood Feud, an early DC Heroes module that still has a lot to teach. I talk about why the adventure works, how it builds pressure, and how you can adapt it for your own custom heroes without needing the exact team it was written for. If you like old superhero modules, city-based trouble, villain teams, and adventures with good bones, this one is worth a second look.

Kommentare

0

Sei die erste Person, die kommentiert

Melde dich jetzt an und werde Teil der The Gotham and Beyond Podcast-Community!

Loslegen

2 Monate für 1 €

Dann 4,99 € / Monat · Jederzeit kündbar.

  • Podcasts nur bei Podimo
  • 20 Stunden Hörbücher / Monat
  • Alle kostenlosen Podcasts

Alle Folgen

36 Folgen

Episode Episode 21: Why Most DC Heroes Campaigns Fail Cover

Episode 21: Why Most DC Heroes Campaigns Fail

Why do so many superhero campaigns start strong and then slowly fall apart? In this episode of Gotham & Beyond, we examine four of the biggest reasons DC Heroes campaigns fail. From overusing famous NPC heroes and escalating threats too quickly, to power imbalance at the table and the temptation to build characters that overshadow everyone else, these are problems that many Game Masters eventually encounter. We discuss why players need to be the stars of the story, how smaller stakes often create stronger campaigns, and why a clear campaign vision matters more than most groups realize. Whether you’re running DC Heroes, Batman Role-Playing Game, or any superhero RPG, these lessons can help keep your campaign focused, engaging, and fun for the long haul. If you’ve ever watched a promising superhero campaign lose momentum, this episode is for you.

23. Juni 202615 min