The House of the Dev
Shooting is one of the oldest things people do in video games. We had a chat with Fuad Kuliev, founder and creative director of Eschatology Entertainment, to figure out what’s most important in creating interesting & satisfying gunplay. * Regular, historical & weird – categorizing guns and audiences; * A wild history of aiming systems. Remembering the most bizarre examples; * Guns as system actors: Prey’s Gloo Cannon & Half-Life’s Gravity Gun; * Genre mix-ups: souls-like shooters and non-shooter games with guns; * The harmony of visuals, audio, controls and common sense. Learn about Eschatology's first game: https://eschatology-entertainment.com/ [https://eschatology-entertainment.com/] All this and much more – in the second episode of the House of The Dev podcast with Raphael Colantonio & Peter Salnikov. Supported by Indie Go: https://bit.ly/4opM7cC [https://bit.ly/4opM7cC] — Ads: ERID: 2Vtzqvzvi5w
40 Folgen
Kommentare
0Sei die erste Person, die kommentiert
Melde dich jetzt an und werde Teil der The House of the Dev-Community!