The Worldbuilding Workshop: Companion Podcast
Episode References: Slota, S. T. & Young, M. F. (2017). The inevitability of epic fail: Exploding the castle with situated learning. In M. F. Young & S. T. Slota (Eds.), Exploding the castle: Rethinking how video games & game mechanics can shape the future of education (pp. 271–284). Information Age Publishing. Hergenrader, W. T. (2017). Structures of play: Literacy, games, and creative writing. In M. F. Young & S. T. Slota (Eds.), Exploding the castle: Rethinking how video games & game mechanics can shape the future of education (pp. 21–44). Information Age Publishing. Papert, S. (1980). Mindstorms: Children, computers, and powerful ideas. Basic Books. Papert, S. (1997). Why school reform is impossible. The Journal of the Learning Sciences, 6(4), 417–427. Roddenberry, G., Berman, R., & Piller, M. (Executive Producers). (1987–1994). Star Trek: The Next Generation [TV series]. Paramount Domestic Television; Paramount Television. Dusenbury, D., Brannigan, R., Falco, M., & Hansen, W. B. (2003). A review of research on fidelity of implementation: Implications for drug abuse prevention in school settings. Health Education Research, 18(2), 237-256. ClassDojo. (2026). About us. classdojo.com/about/ Barron, B. (2003). When smart groups fail. The Journal of the Learning Sciences, 12(3), 307–359. https://doi.org/10.1207/S15327809JLS1203_1 Cognition and Technology Group at Vanderbilt. (1992). The Jasper series as an example of anchored instruction: Theory, program description, and assessment data. Educational Psychologist, 27(3), 291–315. Travis, R. (2010, November 18). A note on the word “practomime” [Blog post]. Play The Past. https://www.playthepast.org/?p=198 Nicholson, S. (2022). Developing EscapeIF: Creating a storytelling game system for low-resource classrooms. Serious Play 2022. Online symposium. Doctorow, C. (2025). Enshittification: Why everything suddenly got worse and what to do about it. MCD.
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