
Game Breaking Feature
Podcast af Game Breaking Feature
Each episode we discuss and explore popular video game mechanics with guests from all over the video games industry and take your comments and questions
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59 episoder
Special Guest: Meagan Byrne is the founder of Achimostawinan Games and Digital Interactive Coordinator with ImagineNATIVE. She gives us the backstory on Exposition in Games. Can games tell stories in their own unique way? How can mechanics drive exposition? And: what’s that audio tape over there? Send your feedback to podcast@gbfeature.com [podcast@gbfeature.com]or reach out @Gbfeature [http://www.twitter.com/gbfeature] on Twitter Guest: Meagan Byrne | @byrne_meagan [http://www.twitter.com/byrne_meagan] | https://achimogames.ca/ [https://achimogames.ca/]

Special Guest: Mike Bithell is the Director of John Wick Hex and in this episode he guides us through designing escort missions in games. What makes escort missions bearable? Are there games that get away with it more than others and what if I was the escort mission all along? Send your feedback to podcast@gbfeature.com [podcast@gbfeature.com] or reach out @Gbfeature [http://www.twitter.com/Gbfeature] on Twitter Guest: Mike Bithell | @mikeBithell [http://www.twitter.com/mikeBithell] | http://www.mikebithellgames.com/ [http://www.mikebithellgames.com/]

Special Guest: Jeff Larkin is a VFX Artist at Gunfire Games, the studio behind Remnant: From the Ashes. He spontaneously rolls his way into a discussion about random number generation in games. Why do we use so much RNG in game design? How fair to the player is RNG? What does randomness mean and is anything in the Universe truly random? Send your feedback to podcast@gbfeature.com [podcast@gbfeature.com] or reach out @Gbfeature [http://www.twitter.com/Gbfeature] on Twitter Guest: Jeff Larkin | @talking_animal [http://www.twitter.com/talking_animal] | http://gunfiregames.com/ [http://gunfiregames.com/]

Special Guest: Nina Freeman is a designer behind games like Cibele and Tacoma and she chose to talk with us about her philosophies on Dialogue Options in games. What sense of agency does this give the player? What are our expectations of consequences from our choices and how long before we start having full conversations with AI? Send your feedback to podcast@gbfeature.com [podcast@gbfeature.com] or reach out @Gbfeature [http://www.twitter.com/Gbfeature] on Twitter Guest: Nina Freeman | @hentaiphd [http://www.twitter.com/hentaiphd] | http://ninasays.so/ [http://ninasays.so/]

Special Guest: Xalavier Nelson Jr. is an IGF-nominated developer here to run with the topic of climbing and free-running in games. Is this mechanic a product of popular culture or is it here to stay forever? How does this dynamic traversal affect game design? And has Mario, in fact, been doing parkour this whole time? Send your feedback to podcast@gbfeature.com [podcast@gbfeature.com] or reach out @Gbfeature [http://www.twitter.com/gbfeature] on Twitter Guest: Xalavier Nelson Jr. | @WritNelson [http://www.twitter.com/WritNelson] | https://xalaviermakeswords.itch.io/ [https://xalaviermakeswords.itch.io/]
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