Kansikuva näyttelystä Audio Logs

Audio Logs

Podcast by Daniel Richer & Dominic Caterina

englanti

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Game audio explored via in-depth conversations with game makers. Audio Logs is a podcast that breaks down the development journey of the latest games releasing from the perspective of the sound team. Follow us as we discuss how games are made with the actual people that made it happen.

Kaikki jaksot

16 jaksot

jakson Dosa Divas with Chandana Ekanayake, Anne-Marie Weber and Ramsey Kharroubi kansikuva

Dosa Divas with Chandana Ekanayake, Anne-Marie Weber and Ramsey Kharroubi

Get ready this is going to make you hungry as we dive deep into the lovely Dosa Divas! We're joined by Chandana 'Eka' Ekanayake, game director and co-founder of Outerloop Games, Anne-Marie Weber, sound designer and Ramsey Kharroubi, composer on this spicy narrative turn-based RPG as we explore a lot of topics we haven't tackled yet on the show. We talk about the realities of making games as an indie studio in the current state of the games industry, the importance of representation and VO casting. We obviously also talk in-depth game audio topics like researching tone and aesthetics in music and sound design, iterative designs, collaboration amongst various disciplines, foley and props recording, and so much more! Hope you enjoy!

18. touko 2026 - 1 h 50 min
jakson Ghost of Yōtei with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek kansikuva

Ghost of Yōtei with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek

This was a long time coming. We started chatting about making this episode with Josh back in early September last year. This was a month before we even announced Audio Logs. So finally, episode 14 is all about Sucker Punch Productions' latest, as we met with Rev. Dr. Brad D. Meyer, Josh Lord and Chris Walasek to chat about their work on the massive Ghost of Yōtei. Open world game design often rhymes with systemic approaches. And the team here absolutely came prepared with smart systemic designs that allowed them to craft such a wide range of sonic experiences at a gigantic scope without ever sacrificing quality in the process as a trade-off. We talked ambiences, foley, cutscenes, combat, quests, and a whole lot more. We hope you enjoy! _____ For more on the sound of Ghost Of Yōtei: On Foley: How This Woman Creates God of War’s Sound Effects https://www.wired.com/video/watch/obsessed-foley-joanna-fang [https://www.wired.com/video/watch/obsessed-foley-joanna-fang] A Sound Effect's interview with the team: https://www.asoundeffect.com/ghost-of-yotei-game-audio/ [https://www.asoundeffect.com/ghost-of-yotei-game-audio/] Brad's Blog: https://bradleymeyer.com/wp-core/ [https://bradleymeyer.com/wp-core/]

4. touko 2026 - 1 h 51 min
jakson Marathon with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist kansikuva

Marathon with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist

In this episode, we got to chat with Chase Combs, Jennie LaBonte, Jeramy Koepping and Keith Sjoquist from Bungie's audio team about their brand-new extraction shooter, Marathon. This is the type of games that is extremely demanding from an audio perspective, and so we knew that this would make for a wildly interesting subject to tackle on the show. We dive deep into the needs that came from the genre, explore how the team got to create its very distinct sounding aesthetics. Our guests were extremely generous when it comes to sharing their approaches and reasonings behind. This openness led us to talk about how they included mixing into their workflows, how they iterated on concepts and used feedback to balance things, how they've kept their aim set on player perceptions throughout the development of Marathon and so much more. We got pretty deep into the weeds here. Hope you enjoy!

20. huhti 2026 - 1 h 59 min
jakson Clair Obscur: Expedition 33 with Raphaël Joffres, Maxance Playez and Olivier Penchenier kansikuva

Clair Obscur: Expedition 33 with Raphaël Joffres, Maxance Playez and Olivier Penchenier

We recently got the opportunity to chat with Raphaël Joffres, Maxance Playez and Olivier Penchenier from Sandfall Interactive to dive into the making of Clair Obscur: Expedition 33's audio! The game needs little to no introductions at this point, having gathered critical and commercial success since its launch almost a year ago. Our conversation explores how things took shape from within through the lens of the sound team. We talk about everything ranging from the creation of made-up languages, music systems design, DnB influences on combat sounds, sounding cutscenes, and event knighthood! We also spend a good chunk of time talking about their paths and how being a relatively young team didn't prevent them from crafting a massive and highly expressive sounding experience! For those who might be wondering, we did our best to avoid spoilers without preventing us from tackling topics. So while we talk about a bunch of things that aren't encountered in the first few hours of the game, we made sure to keep things presented in a light that preserves the elements of surprise as best as we could. If you're curious and want to know more about Clair Obscur: Expedition 33"s audio, once again, here's a link to Jennifer Walden's (A Sound Effect) amazing interview with the team: https://www.asoundeffect.com/clair-obscur-expedition-33-game-audio/ [https://www.asoundeffect.com/clair-obscur-expedition-33-game-audio/]

6. huhti 2026 - 1 h 45 min
jakson Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares kansikuva

Battlefield 6 with Mari Saastamoinen Minto, David Jegutidse and Gonçalo Tavares

In this episode, we met with Senior Audio Director Mari Saastamoinen Minto, Audio Director David Jegutidse and Lead Technical Sound Designer Gonçalo Tavares from DICE to chat about how the latest entry in the series managed to look back at its legacy while also looking ahead as the team pushed new boundaries while creating the audio experience of Battlefield 6. We dive deep into the design and technical aspects of game audio here, exploring how the team decided to tackle everything related to the creation of an immersive soundscape that works well across all its game modes, the legacy of the Battlefield series, artistic and technological aspirations, what it takes to work as such a large scale, and so much more. We even got some behind the scenes footage from the various foley and field recording sessions! And before you even think about it, yes, we absolutely talk about footsteps. We got the team to break down the multitude of systems and creative solutions they came up with to ensure things felt accurate and in-line with player's expectations. If you're curious and want to know more about BF6's audio, here's a link to Jennifer Walden's (A Sound Effect) stellar interview with the team: https://www.asoundeffect.com/battlefield-6-game-audio/ [https://www.asoundeffect.com/battlefield-6-game-audio/] #gameaudio #podcast #audiologs #gamedev #fps #battlefield #frostbiteengine #gaming #interview #bf6 #multiplayer

23. maalis 2026 - 1 h 52 min
Loistava design ja vihdoin on helppo löytää podcasteja, joista oikeasti tykkää
Loistava design ja vihdoin on helppo löytää podcasteja, joista oikeasti tykkää
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