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More Than A Pair

Podcast de Katalina Watt, Emily Inkpen

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A video game podcast hosted by Katalina Watt and Emily Inkpen. Girls on games chatting well-crafted narrative design, so join us as we squee and geek-out over cross-platform retro and new games.

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5 episodios

episode Episode Three: Madness in Childhood artwork

Episode Three: Madness in Childhood

"Is it mad to pray for better hallucinations?" - Alice Liddell, Alice: Madness Returns Kat and Emily analyse the portrayal of mental health and childhood trauma in Fran Bow and Alice: Madness Returns, examining socio-historical connotations behind female 'madness', representations of childhood, and how games portray various states of reality.  Games: * American McGee's Alice. * Spicy Horse. Alice: Madness Returns. Xbox 360 version. Electronic Arts, 2011. * Killmonday Games. Fran Bow. PC version. 2015. Referenced: * Carroll, Lewis. Alice's Adventures in Wonderland. London: Macmillan, 1865. Print. * Gilman, Charlotte Perkins. "The Yellow Wallpaper". The New England Magazine. Vol 11, Issue 5. Boston: J. N. McClinctock and Company, 1892. Print. * Plath, Sylvia. The Bell Jar. London: Heinemann, 1963. Print. * Gaiman, Neil. Coraline. London: Bloomsbury, 2002. Print.

30 de jun de 2018 - 43 min
episode Episode Two: The Role of the Narrator artwork

Episode Two: The Role of the Narrator

"Press 'escape', and press 'quit'. There is no other way to beat this game. As long as you move forward, you'll be walking someone else's path. Stop now, and it will be your only true choice." - Female Narrator, The Stanley Parable Kat and Emily explore the complicated relationship between the protagonist and the narrator, tackling questions of narrative reliability, game design linearity, and player choice in Bastion, The Stanley Parable, and the Portal series. Games: * Valve Corporation. Portal. Xbox 360 version. 2007. * Valve Corporation. Portal 2. Xbox 360 version. 2011. * Davey Wreden. The Stanley Parable. PC version. Galactic Cafe, 2011-2013. * Supergiant Games. Bastion. PC version. Warner Bros Interactive Entertainment, 2011. Referenced: Wolpaw E and Faliszek C. 2012. Portal 2: Creating a sequel to a game that doesn't need one. Available at: https://youtu.be/BYFvwbby2YM.

26 de may de 2018 - 36 min
episode Episode One: How We Got Into Gaming artwork

Episode One: How We Got Into Gaming

Join writers and interactive storytelling nerds Katalina Watt and Emily Inkpen as they delve into their own humble beginnings with video games. Take a nostalgic trip back through the late 1990s to the present as they discuss the myriad of games - both good and bad - which made them the writers and players they are today. Games: * Havas Interactive. Sabrina the Teenage Witch: Brat Attack. PC Version. Knowledge Adventure, Simon & Schuster Interactive, 1999. * Rauser Advertainment. Kellogg's Mission Nutrition. PC version. Kellogg Company, 1999. * Chris Sawyer, Microprose, Frontier Developments. Rollercoaster Tycoon series. PC version. Hasbro Interactive, Infogrames, Atari, 1999-2004. * EA Maxis. The Sims series. PC version. Electronic Arts, 2000-2009. * KnowWonder. Harry Potter and the Philosopher's Stone. PC version. EA Games, 2001. * Blizzard Entertainment. World of Warcraft. Web, 2007. * Bathesda Game Studios. The Elder Scrolls V: Skyrim. Bathesda Softworks, 2011. * Nintendo EPD. Zelda: Breath of the Wild. Nintendo Switch. Nintendo, 2017.   Referenced: This Is The Show. Perf. Dara O'Briain. Universal Pictures, 2010. Web.

28 de abr de 2018 - 33 min
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Muy buenos Podcasts , entretenido y con historias educativas y divertidas depende de lo que cada uno busque. Yo lo suelo usar en el trabajo ya que estoy muchas horas y necesito cancelar el ruido de al rededor , Auriculares y a disfrutar ..!!
Muy buenos Podcasts , entretenido y con historias educativas y divertidas depende de lo que cada uno busque. Yo lo suelo usar en el trabajo ya que estoy muchas horas y necesito cancelar el ruido de al rededor , Auriculares y a disfrutar ..!!
Fantástica aplicación. Yo solo uso los podcast. Por un precio módico los tienes variados y cada vez más.
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