Rollin' On D20s

S1E12 - A Cemetery, A Deer, and Several Poor Decisions

1 h 56 min · 1 de jun de 2026
Portada del episodio S1E12 - A Cemetery, A Deer, and Several Poor Decisions

Descripción

The party thought they were about to face a towering blood-soaked monstrosity. Instead, they got yanked through time, dumped into a fog-choked forest, and immediately began debating whether they were dead. Which, to be fair, is becoming a recurring hobby at this point. Separated from their companions and stranded in a place that shouldn't exist, Quinn, Ryland, and Nib find themselves following ancient clues through a mysterious woodland where nothing is quite what it seems. Strange symbols, abandoned structures, impossible encounters, and more questions than answers lead the trio deeper into a forgotten corner of history. As usual, everyone handles this revelation with the calm professionalism you'd expect from adventurers who absolutely do not have their lives together. Along the way, old mysteries resurface, new ones emerge, and the party finally comes face-to-face with answers they've been chasing for a long time. Unfortunately, those answers raise even bigger questions. The kind of questions that make you wonder whether destiny, time itself, or a particularly cruel cosmic prankster is pulling the strings. Featuring cryptic prophecies, suspiciously talkative deer, an unsettling cemetery, and a most aggressive attempt at opening a door, Episode 12 peels back another layer of Vaelmyr's growing mysteries while reminding everyone that knowledge is power, and power usually comes wrapped in horrifying consequences. Somewhere, history is broken. And someone is trying very hard to make sure it stays that way. Links to all of our content, including our Discord and ways to support the show, can be found at OnlyDarkCorners.com

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16 episodios

episode S1E14 - Ghosts Around The Campfire artwork

S1E14 - Ghosts Around The Campfire

The road through the Undermyr has never been straightforward, but after the chaos of recent events, Quinn and Ryland find themselves struggling to make sense of a world that seems determined to rewrite itself. Unexpected reunions, impossible discoveries, and lingering questions leave the party questioning not only where they are, but whether the path they've been following was ever truly their own. As old bonds are tested and new mysteries emerge from the darkness, the heroes are forced to confront grief, hope, and the uncomfortable truth that every answer seems to create even bigger questions. With danger waiting around every corner and the line between fate and free will growing thinner, the journey through Vaelmyr is about to become even stranger. Support Rollin' On D20s on Patreon at http://patreon.com/rollinond20s [http://patreon.com/rollinond20s] Get more content including access to our community Discord and our merch store at http://onlydarkcorners.com [http://onlydarkcorners.com]

15 de jun de 20261 h 31 min
episode S1E13 - The Webs of Time artwork

S1E13 - The Webs of Time

One bad decision turns into several deeply questionable ones as the party digs deeper into the secrets hidden beneath the ruins. Strange discoveries, impossible events, and a growing sense that the rules of reality are breaking leave Quinn, Nib, and Rylund with more questions than answers... and fewer reasons to trust their own eyes. As old experiments, unsettling clues, and a series of spectacularly poor life choices pile up, the group finds themselves chasing mysteries through dark corridors where every door seems to lead to something worse than the last. The only thing they can agree on is that they are absolutely, definitely not prepared for whatever is waiting ahead. Friendships are tested, theories get increasingly unhinged, and someone really should have stopped licking things. In a place where nothing stays where you left it and danger might be watching from the shadows, the party learns an important lesson humanity has somehow ignored for thousands of years: if the creepy abandoned laboratory starts making weird noises, it's probably already too late.

8 de jun de 20261 h 36 min
episode S1E12 - A Cemetery, A Deer, and Several Poor Decisions artwork

S1E12 - A Cemetery, A Deer, and Several Poor Decisions

The party thought they were about to face a towering blood-soaked monstrosity. Instead, they got yanked through time, dumped into a fog-choked forest, and immediately began debating whether they were dead. Which, to be fair, is becoming a recurring hobby at this point. Separated from their companions and stranded in a place that shouldn't exist, Quinn, Ryland, and Nib find themselves following ancient clues through a mysterious woodland where nothing is quite what it seems. Strange symbols, abandoned structures, impossible encounters, and more questions than answers lead the trio deeper into a forgotten corner of history. As usual, everyone handles this revelation with the calm professionalism you'd expect from adventurers who absolutely do not have their lives together. Along the way, old mysteries resurface, new ones emerge, and the party finally comes face-to-face with answers they've been chasing for a long time. Unfortunately, those answers raise even bigger questions. The kind of questions that make you wonder whether destiny, time itself, or a particularly cruel cosmic prankster is pulling the strings. Featuring cryptic prophecies, suspiciously talkative deer, an unsettling cemetery, and a most aggressive attempt at opening a door, Episode 12 peels back another layer of Vaelmyr's growing mysteries while reminding everyone that knowledge is power, and power usually comes wrapped in horrifying consequences. Somewhere, history is broken. And someone is trying very hard to make sure it stays that way. Links to all of our content, including our Discord and ways to support the show, can be found at OnlyDarkCorners.com

1 de jun de 20261 h 56 min
episode S1E11 - This Is Fine... artwork

S1E11 - This Is Fine...

The deeper the party pushes into the caverns, the worse the place seems to remember them. After surviving a brutal spider ambush, Saevel Urileth, Quinn Lynseed, Rylund, Nib Quilldipper, and Xhënrak Bën-Jærrïs uncover the remnants of an ancient ritual site buried beneath the earth. Strange magic, unsettling visions, and traces of forbidden experiments begin to paint a picture of a civilization that probably should have stayed dead. Humanity really had a good run before deciding every mysterious hole in the ground needed blood magic in it. As the group ventures farther into the depths, they encounter impossible architecture, ominous crimson light, and a cavern unlike anything they have seen before. Tensions rise as the environment itself seems to resist them, and every step forward carries the sense that something enormous is waiting just out of sight. The party must navigate collapsing escape routes, disturbing discoveries, and a growing feeling that they are no longer alone in the dark. By the end of the journey, the hunters may discover they have become the hunted.

25 de may de 20262 h 0 min
episode S1E10 - Sac Attack artwork

S1E10 - Sac Attack

The past refuses to stay buried as Ryland is confronted by fractured memories, impossible timelines, and the devastating truth behind his brother's final moments. What begins as a quiet night by the fire spirals into revelations about sacrifice, failure, and a catastrophe that may have already changed more than the party realizes. Because naturally, emotional trauma waits until everyone is exhausted and half-drunk. Timing remains the universe's least subtle hobby. But the cave has horrors of its own waiting in the dark. When the party awakens to find their escape sealed and the cavern transformed into a nest of blood-soaked webs, they are thrown immediately into a brutal fight against monstrous spiders lurking above them. Venom flies, necrotic magic floods the chamber, and the battle descends into chaos as the creatures unleash horrifying abilities that leave the party bloodied, blinded, and scrambling to survive. Between explosive magic, impossible acrobatics, and at least one deeply questionable attempt at intimidation over a spider corpse, the group manages to claw their way to victory. Yet once the dust settles, the true mystery begins. The cave is saturated with a strange necrotic energy unlike anything the party has encountered before, and the strange crimson-streaked stones hidden inside the spiders raise far more questions than answers. With one path collapsed behind them and only darkness ahead, the party presses deeper into the unknown. Humanity's favorite strategy: if the cave is cursed, simply continue walking into it.

18 de may de 20261 h 40 min