Omslagafbeelding van de show The Go On Man Podcast with The Jeff!

The Go On Man Podcast with The Jeff!

Podcast door The Evil Dungeon Master Unviverse

Engels

Cultuur & Vrije Tijd

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Over The Go On Man Podcast with The Jeff!

The Jeff from Rollhighordie.com and The Random Rolls Podcast at the Evil Dungeon Master Universe.

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aflevering The Go On Man Podcast - Episode 4 - Making Players Feel More Powerful artwork

The Go On Man Podcast - Episode 4 - Making Players Feel More Powerful

In this episode of the Go On Man podcast, host Jeff discusses strategies for making players feel more powerful in tabletop roleplaying games. He emphasizes that while players progress from level 1 to 20, there are creative ways to give them a sense of power without breaking game balance. The main suggestion is to pit players against large numbers of lower-level enemies (20-30 monsters) rather than using overpowered items or abilities. Jeff specifically recommends sending waves of level 1 creatures like goblins or kobolds against higher-level players (levels 2-4), explaining this as potentially being a 'B-team' of monsters. He emphasizes that this approach provides fun without disrupting game balance or requiring special items. The discussion concludes with Jeff reminding listeners that the game should prioritize everyone's enjoyment and that his content is available on Spotify and Apple Podcast, reinforcing his philosophy that each game master should run their game as they see fit as long as everyone is having fun.

23 dec 2024 - 5 min
aflevering The Go On Man Podcast - Episode 3 - Motivating Disengaged Players artwork

The Go On Man Podcast - Episode 3 - Motivating Disengaged Players

The Jeff, host of the Go On Man podcast, presents a comprehensive discussion on motivating disengaged players in gaming sessions. He outlines several key strategies: First, implementing an 'invincible opposition' system where NPCs complete ignored quests and receive valuable rewards , creating a sense of missed opportunity for players. Second, incorporating plot armor mechanics to prevent disruptive player behavior like 'murder hobo' tendencies . Third, connecting plot hooks directly to character backgrounds to increase player investment . The Jeff acknowledges common challenges like players spending excessive time on simple tasks, such as examining unlocked doors for 30 minutes . He concludes by emphasizing the importance of finding the right motivational hooks for each player, noting that even reluctant participants usually seek some form of gratification from the game experience . The podcast is available on both Spotify and Apple Podcast platforms .

16 dec 2024 - 4 min
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