Dev Dream Pod with Blake Gocey

I Followed An Indie Dev For His Entire Marketing Campaign

47 min · I går
episode I Followed An Indie Dev For His Entire Marketing Campaign cover

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38 Episoder

episode Thomas Stewart cover

Thomas Stewart

Join the Discord: https://discord.gg/aD5tJ38XU Chapters: 00:00 Intro & Guest Welcome 00:36 Childhood & Creativity 03:17 Childhood Video Games 05:13 Discovering Game Development 07:56 Quarter Life Crisis 09:32 Current Game Dev Dream 12:36 Living the Dream? 14:58 Breaking Into Industry 17:14 Console Porting Strategy 20:24 Why Consoles? 24:50 Bridges and Docks 27:03 Console vs Steam Sales 28:50 Console Advice 31:32 Just Keep Fishing Team 33:51 Working With Friends 36:08 Building Dev Network 40:14 What Makes JKF Special 44:00 Jank as a Feature 47:21 Game Ideation Process 50:52 When to Pivot Projects 55:13 Expectations for JKF 57:39 Is YouTube Worth It? 1:02:24 YouTube's Real Value 1:03:34 Being a Game Dev Dad 1:05:38 How Fatherhood Changed Him 1:07:49 Kids & Video Games 1:10:15 Bad Game Dev Advice 1:13:04 Key Lesson: Playtesting

1. juni 20261 h 14 min
episode Why You Shouldn’t Mix 3 Genres (He Tried) cover

Why You Shouldn’t Mix 3 Genres (He Tried)

Join The Discord: https://discord.gg/qG3EA8fuEWilliam of Studio Kunic returns to the Dev Dream Pod to discuss his wild gamedev journey — building a custom raycasting engine in Godot for Lair Keeper, pivoting from Dungeon Keeper ideas to a Slay the Spire-style dungeon crawler, and his new addictive arcade-inspired game.From game jam chaos to protecting ideas in the AI era, this is packed with honest solo dev insights.⏱️ Chapters:00:00 - Welcome Back William01:27 - Lair Keeper Origins03:08 - Why He Pivoted07:35 - Lair Keeper Draw & Brawl10:16 - Custom Render Engine13:29 - Raycasting in Godot19:48 - Playdate Influence20:04 - Engine Time Investment23:03 - When to Build Engines26:04 - Lair Keeper Future34:20 - New Pop the Lock Game37:46 - Balatro Inspired Mechanics41:36 - Design Challenges44:42 - Board Game Inspiration50:24 - YouTube Strategy Struggles57:56 - Dev Dream & GoalsIf you're into Godot, roguelikes, game jams, custom engines, or solo game development, this episode is gold.---#Godot #IndieDev #GameJam #LairKeeper #SoloDev #CustomEngine #Roguelike #GameDev

18. mai 20261 h 6 min