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Dev Dream Pod with Blake Gocey

Podkast av Blake Gocey

engelsk

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Les mer Dev Dream Pod with Blake Gocey

The Dev Dream Pod is a podcast about the real journey of making video games. Each episode features interviews with indie game developers, creators, and builders chasing the dream of game development. We talk about starting from nothing, launching games, surviving the industry, and what it really takes to become a game developer. If you love indie games, game dev stories, and the grind of building games, this podcast is for you.

Alle episoder

37 Episoder

episode Thomas Stewart cover

Thomas Stewart

Join the Discord: https://discord.gg/aD5tJ38XU Chapters: 00:00 Intro & Guest Welcome 00:36 Childhood & Creativity 03:17 Childhood Video Games 05:13 Discovering Game Development 07:56 Quarter Life Crisis 09:32 Current Game Dev Dream 12:36 Living the Dream? 14:58 Breaking Into Industry 17:14 Console Porting Strategy 20:24 Why Consoles? 24:50 Bridges and Docks 27:03 Console vs Steam Sales 28:50 Console Advice 31:32 Just Keep Fishing Team 33:51 Working With Friends 36:08 Building Dev Network 40:14 What Makes JKF Special 44:00 Jank as a Feature 47:21 Game Ideation Process 50:52 When to Pivot Projects 55:13 Expectations for JKF 57:39 Is YouTube Worth It? 1:02:24 YouTube's Real Value 1:03:34 Being a Game Dev Dad 1:05:38 How Fatherhood Changed Him 1:07:49 Kids & Video Games 1:10:15 Bad Game Dev Advice 1:13:04 Key Lesson: Playtesting

1. juni 2026 - 1 h 14 min
episode Why You Shouldn’t Mix 3 Genres (He Tried) cover

Why You Shouldn’t Mix 3 Genres (He Tried)

Join The Discord: https://discord.gg/qG3EA8fuEWilliam of Studio Kunic returns to the Dev Dream Pod to discuss his wild gamedev journey — building a custom raycasting engine in Godot for Lair Keeper, pivoting from Dungeon Keeper ideas to a Slay the Spire-style dungeon crawler, and his new addictive arcade-inspired game.From game jam chaos to protecting ideas in the AI era, this is packed with honest solo dev insights.⏱️ Chapters:00:00 - Welcome Back William01:27 - Lair Keeper Origins03:08 - Why He Pivoted07:35 - Lair Keeper Draw & Brawl10:16 - Custom Render Engine13:29 - Raycasting in Godot19:48 - Playdate Influence20:04 - Engine Time Investment23:03 - When to Build Engines26:04 - Lair Keeper Future34:20 - New Pop the Lock Game37:46 - Balatro Inspired Mechanics41:36 - Design Challenges44:42 - Board Game Inspiration50:24 - YouTube Strategy Struggles57:56 - Dev Dream & GoalsIf you're into Godot, roguelikes, game jams, custom engines, or solo game development, this episode is gold.---#Godot #IndieDev #GameJam #LairKeeper #SoloDev #CustomEngine #Roguelike #GameDev

18. mai 2026 - 1 h 6 min
episode The Design Conflict That Almost Broke His Game cover

The Design Conflict That Almost Broke His Game

Join the Discord: https://discord.gg/qG3EA8fuE Jeremy from Jeremy Makes Games shares his honest indie dev journey — abandoning Merchants of the Stars, building his roguelike Get in the Hole, and key lessons on Steam marketing, design tension, and YouTube devlogs.Get In The Hole: https://store.steampowered.com/app/4174950/Get_in_the_Hole/Jeremy's YouTube channel: https://www.youtube.com/@JSMakesGames🎮 Roguelike vs Incremental, solo dev life, Steam Next Fest strategy & more.⏱️ Chapters:00:00 - Cursed Game Design01:15 - Abandoning First Game03:22 - Google to Indie Dev08:48 - Making Toggle App14:04 - Mobile Monetization Lessons19:05 - Merchants on Steam20:56 - Get in the Hole21:10 - Roguelike vs Incremental24:06 - Design Tension Explained26:59 - Steam Demo Results28:36 - Retention Improvements31:48 - Scaling with Items34:06 - Roguelike Builds36:06 - Killing Darlings38:47 - Marketing Challenges40:24 - Name Problems43:34 - Next Fest Plans44:41 - Luck vs Skill49:47 - Content Creator Outreach54:54 - YouTube DevlogsIf you're into indie game development, roguelikes, or Steam marketing, this is full of real talk and practical lessons.#IndieDev #GameDev #Roguelike #SoloDev #SteamNextFest

11. mai 2026 - 1 h 10 min
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