
Blender Guru
Podcast von Andrew Price
The official Blender Guru podcast, presented by me, Andrew Price. Every Friday I give my thoughts and opinions on a new topic in Blender.
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80 Folgen
Gleb Alexandrov is one of those artists, that somehow manages to consistently pump out amazing works. Timecodes: 03:30 - The rise of VR 09:00 - Making money using Patreon and Gumtree 14:33 - Tips for better lighting 26:45 - Lomography 42:00 - Adding that special "something" to your art 01:08:22 - Gleb's Typical Day 01:16:45 - The Biggest Myths in CG 01:59:23 - Resources for Composition 02:13:03 - Q&A from Twitter! Check out the show notes: http://www.blenderguru.com/podcasts/ep-79/

Struggling to learn Blender? Keep hoping to find the time to get better but somehow end up on reddit? In this podcast I share a simple but *extremely* effective way to get better at anything fast. It's not fun, but it works. Also, I answer these questions from twitter: -Advice for finding freelance work? How do you know when you're ready? -How come I'm never voted by client work, but I am if it's my own? -Do you recommend a tablet over a mouse for 3d work? -Do you ever feel like your work is discredited when people learn that it has been made on a computer, they assume that makes it easy? Got a question for next month's podcast? Use #bgpod on twitter. Also, if you partake in the challenge mentioned in this podcast, please use #bgpod so I can follow your progress :)

If you're new to Blender or are feeling stuck, this episode is for you. In this episode Pablo Vazquez (Sintel, Caminandes, Cosmos Laundromat) gives lots of great advice to help you through slumps in the future. In this episode we discuss: -Some of the biggest myths and wastes of time when learning Blender -Whether it's better to be a jack-of-all-trades or become specialized in one area -Some side hobbies that will help you in Blender -Advice for making your own short film Plus! Blender Q&A from the Twitterverse: -How can I learn Blender when I don't have any free time? -How can I get past the fear of how much there is to learn? Got a question for next month's podcast? Use #bgpod on Twitter!

A chat with one of the lead developers for Blender, Campbell Barton! Campbell began over a decade ago as a regular Blender artist like you and me, and has worked on all of the open movie projects from the very beginning. He eventually became one of the core developers paid by the Blender Foundation, working full-time on coding Blender itself. In this episode we talk about: -Why some awesome features (like coloured wireframes) aren't accepted into master. -What happens when things go wrong - like big mistakes or accidents in the code. -Why Blender doesn't collect anonymous usage statistics. -Where users who want to suggest a change or request a feature should go. -How many (or few) Blender developers there are currently. -What role does Ton really play? -How priorities are set. -How UI topics and disagreements are handled. -Hiring a developer to implement your feature request. -Where aspiring developers should start. Check out the full notes and links on Blender Guru: http://www.blenderguru.com/podcasts/ep-76-awesome-features-dont-make-blender-wcampbell-barton

Another chat with Colin Levy - he's a layout artist at Pixar who recently worked on Inside Out and the lava short. In this interview we discuss: -How successful Inside Out was, compared with Colin's expectations -Jurassic World director's sudden rise to fame -How to make money from short films -Crazy action and backwards story telling in Mad Max -Differences between making live action and animated films -Tips for realistic camera movement -What Colin would have done in Sintel if there were more time -Advice for Blender users who want to make their own short film -My terrible experience with driving and car hire in LA Plus Blender Q&A at the end as always :) Got a question for next podcast? Use #bgpod on Twitter.
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