City of Veridia
The clock is ticking in Veridia, and the crew’s heist prep takes a dangerous turn. With the Lanternwright route under watch, the Clockwork Cadaver becomes a workshop of bad ideas, desperate bargains, and gnomish engineering. As Hexalon prepares for a very literal impact test, the party edges closer to a plan that might save the truth, or smash it straight through the cobbles. Steam, surveillance, surgery, and one increasingly ridiculous heist plan. Welcome back to the City of Veridia
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