City of Veridia
In the City of Veridia, truth is never safe for long. Back at the Clockwork Cadaver, the crew are pulled into a job where timing, trust, and discretion matter more than brute force. With Lillian watching from behind the bar and the Lanternwrights’ reach stretching across the city, plans begin to form, bad ideas become serious options, and the streets themselves start to feel like part of the trap. Steam, secrets, rooftops, memory lamps, and one deeply questionable heist plan. Welcome back to Veridia.
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