We Thought It Would Be Easy
Mitch Gitelman: Building MechCommander, Shadowrun, Battletech - And Why Kindness Wins Game-making maestro Mitch Gitelman sits down with Jordan and Jonathan to spill the wild origin story of how “a kid who didn’t know what a pixel was” bluffed his way into Sony - and then built classics like MechCommander, Shadowrun Returns, and BattleTech. From goat-pasture negotiations and Microsoft war stories to why “improvise, adapt, overcome” (and a lot of kindness) still beat crunch and corporate ego, this episode all about creative hustle and staying human in AAA chaos. Check out SLICE - Seattle Loves Indie Creators Expo, is a one-day games industry conference that Mitch is helping out with: https://seattleslice.org/ Follow us on Instagram: https://www.instagram.com/wethoughtpod Follow us on X: https://www.x.com/wethoughtpod Follow us on LinkedIn: https://www.linkedin.com/company/we-thought-it-would-be-easy
6 episodios
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