Forsidebilde av showet Game Wise: The IGEA Educates Podcast

Game Wise: The IGEA Educates Podcast

Podkast av IGEA

engelsk

Kultur og fritid

Tidsbegrenset tilbud

2 Måneder for 19 kr

Deretter 99 kr / MånedAvslutt når som helst.

  • 20 timer lydbøker i måneden
  • Eksklusive podkaster
  • Gratis podkaster
Kom i gang

Les mer Game Wise: The IGEA Educates Podcast

Game Wise: IGEA Educates is the podcast that brings together the best minds in and around the Australian games industry. Hosted by IGEA, this series is about unlocking industry knowledge to help you navigate the business of making games and building sustainable businesses.Covering all aspects of game development, emerging challenges and industry trends, we tap into IGEA’s extensive network while also bringing in experts from outside the gaming space to give you fresh perspectives and practical advice.Whether you’re an indie startup, a growing studio, or an industry veteran, Game Wise is your resource for navigating the business of games in Australia and beyond. Let’s get wise about games!

Alle episoder

12 Episoder

episode Game Wise Special: What the Federal Budget Means for Game Studios (with RSM Australia) cover

Game Wise Special: What the Federal Budget Means for Game Studios (with RSM Australia)

In this special episode of Game Wise, Jens sits down with Peter Xi, Partner at RSM specialising in R&D Tax and Government Incentives, and Roisin Arkwright, National Tax Technical Director at RSM, to unpack what the latest Federal Budget means for Australian game studios. Together, they explore the proposed changes to the R&D Tax Incentive, including the shift toward “high-intensity” R&D, the removal of supporting activities, and what studios should start doing now to prepare for the changes expected from 2028 onwards. The discussion also dives into the broader investment landscape, including the proposed capital gains tax reforms and what they could mean for founders, investors, and early-stage studios seeking funding. Along the way, the episode offers practical guidance on documentation, structuring, compliance, runway management, and how studios can make the most of existing incentives and tax concessions.

I går - 54 min
episode Niches Win: How Foxie Games Turned Horse Games into 100M+ Downloads cover

Niches Win: How Foxie Games Turned Horse Games into 100M+ Downloads

We’ve released another episode in our series highlighting Australian success stories, aimed at inspiring the next generation of game makers. There’s no such thing as overnight success, so how did they do it, and what are their superpowers? In this episode, Jens sits down with Dineth Abeynayake, Founder and Product Lead at Foxie Games, to unpack the journey behind building one of Australia’s most successful niche game studios. From an unconventional start as an aerospace engineer, Dineth shares how a self-taught, highly iterative approach – shipping games rapidly and testing them in-market – led to a breakthrough hit and ultimately to more than 100 million downloads across Foxie’s titles.    The conversation dives into the studio’s core “superpowers”: identifying underserved niche audiences, taking those communities seriously, and building games through continuous feedback loops to achieve product–market fit. Dineth also highlights the importance of de-risking projects for investors, balancing creativity with structure as teams scale, and building a strong internal culture that empowers teams while maintaining focus.

5. mai 2026 - 46 min
episode Unpacking Success: How Quiet Craft Built a Global Hit cover

Unpacking Success: How Quiet Craft Built a Global Hit

This is another episode in our series highlighting Australian success stories, aimed at inspiring the next generation of game makers. There’s no such thing as overnight success, so how did they do it, and what are their superpowers?  In this episode, Jens talks to the team behind Unpacking, one of Australia’s most celebrated indie successes. Wren Brier and Tim Dawson share how a simple real-life moment – moving in together and unpacking boxes – sparked the idea for a game that tells a deeply emotional story without dialogue. They reflect on their journeys through the Australian games industry, the challenges of going indie, and how years of experience, persistence, and creative instinct came together to shape Unpacking. The conversation explores how the team used everyday objects to convey narrative, balanced player freedom with design intent, and leaned heavily on playtesting and empathy to refine the experience.

9. april 2026 - 1 h 2 min
episode Cult of the Lamb: The Long Road to an Overnight Success cover

Cult of the Lamb: The Long Road to an Overnight Success

This episode is the first in a series on Australian success stories. There’s no such thing as overnight success, so how did they do it, and what are their superpowers? We start this series with the makers of one of Australia’s best-known games: Massive Monster’s Cult of the Lamb. In the episode, Jens sits down with Creative Director Julian Wilton to explore the long road behind the game, from early indie experiments to building one of Australia’s most recognisable global game hits.  Julian reflects on the studio’s early years in Flash, the hard lessons learned from projects that didn’t land, and how those experiences helped shape Massive Monster’s distinctive creative identity. They also discuss the value of authenticity, accessible design, bold marketing, and why success in games is usually the result of years of persistence rather than an overnight breakthrough.

12. mars 2026 - 48 min
episode IGN Gaming Trends cover

IGN Gaming Trends

In this episode of Game Wise, Jens is joined by Peer Schneider [https://www.ign.com/wikis/ign/Peer_Schneider], Executive Vice President at IGN Entertainment [https://corp.ign.com/], to unpack insights from IGN’s Gaming Trends Report [https://www.dropbox.com/scl/fi/1xf00ycsixaul1fmz3spp/IGN-Australia-2025-Gaming-Trends.pdf?rlkey=18lhcyb9pdme1mtx2f8p7riex&e=6&st=752fdb7e&dl=0].   The conversation explores how games are increasingly functioning as long-term platforms and cultural spaces, rather than one-off releases, and what that shift means for development, marketing, and audience expectations. Jens and Peer discuss the continued rise of “forever games,” the influence of platforms like Fortnite and Roblox, and how discoverability, community engagement, and live support are reshaping success metrics for studios of all sizes. They also touch on nostalgia, cross-generational audiences, and the growing overlap between games, media, and creator ecosystems, offering useful context for developers thinking about sustainability, IP strategy, and where player attention is heading next.

12. feb. 2026 - 1 h 4 min
Enkelt å finne frem nye favoritter og lett å navigere seg gjennom innholdet i appen
Enkelt å finne frem nye favoritter og lett å navigere seg gjennom innholdet i appen
Liker at det er både Podcaster (godt utvalg) og lydbøker i samme app, pluss at man kan holde Podcaster og lydbøker atskilt i biblioteket.
Bra app. Oversiktlig og ryddig. MYE bra innhold⭐️⭐️⭐️

Velg abonnementet ditt

Mest populær

Tidsbegrenset tilbud

Premium

20 timer lydbøker

  • Eksklusive podkaster

  • Ingen annonser i Podimo shows

  • Avslutt når som helst

2 Måneder for 19 kr
Deretter 99 kr / Måned

Kom i gang

Premium Plus

100 timer lydbøker

  • Eksklusive podkaster

  • Ingen annonser i Podimo shows

  • Avslutt når som helst

Prøv gratis i 14 dager
Deretter 169 kr / måned

Prøv gratis

Bare på Podimo

Populære lydbøker

Ofte stilte spørsmål

Flere spørsmål og svar
Kom i gang

2 Måneder for 19 kr. Deretter 99 kr / Måned. Avslutt når som helst.