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Nerd And Son Podcast

Podkast av Nerd And Son Podcast

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The apple didn't fall far from the tree. Nerd (Ralph) and Son (Conner) discuss their shared passion for Tabletop Role-Playing Games. https://linktr.ee/nerdandsonpod

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30 Episoder

episode Episode #29 Lets Discuss Star Wars Combat System. cover

Episode #29 Lets Discuss Star Wars Combat System.

Conner starts off a series about SWRP and Ralph learns along the way. Here we start off with Character Creation. Find all our links below: https://linktr.ee/nerdandsonpod [https://linktr.ee/nerdandsonpod] Who are we? We are just a couple of nerds who enjoy the game. Ralph, who has been running games, and Conner, who has watched his father run the games and who has ventured out into the world to run some of his own. Together we talk about our passion for role playing and some of our adventures along the way. Please enjoy this journey with us. Notes: Released by Fantasy Flight Games in 2013 In 2020 it was discontinued and Asmodee subsidiary Edge Studios got the rights Began reprinting the original books and reselling the custom dice How do you play? Let’s make a character I want a generic smuggler Obligation is a check that helps the GM plan for the next session.Before each session, the GM rolls a percentile dice, if the check is equal to or lower than the group’s obligation score, then it triggers Im not a fan of how this is explained in the book. The chart makes it easier So, you put the individual ranges based on how much obligation a character has onto a percentile chart, then roll to see if they’re affected that session. I see this working well to help the GM come up with ideas for the story I’m going to choose bounty, and since we’re playing with a standard table of 4 players, I will start with 10 obligation, but I want to increase my odds of complications for the story, so I will add 10 starting XP in exchange for an additional 10 obligation So now we have 20 Obligation and 10 extra XP points They suggest using mechanical disadvantages for obligation (when it’s in effect) such as -2 strain threshold or a setback die, I like making it a roleplay/ story thing. Such as a bounty hunter showing up to capture a player. Generic smuggler means human Smuggler- Smugglers are a crafty, diverse bunch with core skills as follows: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, and Vigilance. He automatically gains one rank in four of these skills (of his choosing) without spending experience, and He receives a discount when he spends experience to purchase ranks in any of these skills Scoundrel- His dynamic nature is spelled out in the Scoundrel's additional career skills: Charm, Cool, Deception,and Ranged (Light). If this is the character's starting Specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. Since deception was a double up, you can add a free rank in it I can’t remember if that was a house rule or if I read it, one issue with this book is that there’s A LOT of flavor text Vigilance is normally used in initiative, but can sometimes be swapped for cool if the situation depends on it. Generally, if the players are surprised, use vigilance, if the players are doing the surprising, use cool I choose Cool, Coordination, (already have one in deception), Piloting-space, skullduggery, Vigilance We have 120 exp to spend Increasing Characteristics costs ten times the rank (so increasing to 3 costs 30, increasing to 4 costs 40) We’re going to start with this, then invest the rest into skills Agility and cunning are feeding my main skills I’ve chosen, so I will increase them. This cost 60 XP. Skills cost 5 times the purchase rank you buy them at (plus 5 for non-career skills) Rank 1 5XP, Rank 2 10XP, … I bought a second rank of ranged-light for 10, a single rank of piloting-planetary for 10 (because it’s not a career skill), and a second rank of Cool for 10 Talents cost what they do on the tin, you go down your tree I bought Rapid Reaction for 5 and Quick strike for 10 You can buy additional specialization for ten times for your number of specializations you have (20 for your second, 30 for your third) with an additional ten added for a tree outside your career (30 for your second, 40 for your third)

8. juli 2024 - 1 h 9 min
episode Episode #28 Star Wars Character Creation cover

Episode #28 Star Wars Character Creation

Conner starts off a series about SWRP and Ralph learns along the way. Here we start off with Character Creation. Find all our links below: https://linktr.ee/nerdandsonpod [https://linktr.ee/nerdandsonpod] Who are we? We are just a couple of nerds who enjoy the game. Ralph, who has been running games, and Conner, who has watched his father run the games and who has ventured out into the world to run some of his own. Together we talk about our passion for role playing and some of our adventures along the way. Please enjoy this journey with us. Notes: Released by Fantasy Flight Games in 2013 In 2020 it was discontinued and Asmodee subsidiary Edge Studios got the rights Began reprinting the original books and reselling the custom dice How do you play? Let’s make a character I want a generic smuggler Obligation is a check that helps the GM plan for the next session.Before each session, the GM rolls a percentile dice, if the check is equal to or lower than the group’s obligation score, then it triggers Im not a fan of how this is explained in the book. The chart makes it easier So, you put the individual ranges based on how much obligation a character has onto a percentile chart, then roll to see if they’re affected that session. I see this working well to help the GM come up with ideas for the story I’m going to choose bounty, and since we’re playing with a standard table of 4 players, I will start with 10 obligation, but I want to increase my odds of complications for the story, so I will add 10 starting XP in exchange for an additional 10 obligation So now we have 20 Obligation and 10 extra XP points They suggest using mechanical disadvantages for obligation (when it’s in effect) such as -2 strain threshold or a setback die, I like making it a roleplay/ story thing. Such as a bounty hunter showing up to capture a player. Generic smuggler means human Smuggler- Smugglers are a crafty, diverse bunch with core skills as follows: Coordination, Deception, Knowledge (Underworld), Perception, Piloting (Space), Skulduggery, Streetwise, and Vigilance. He automatically gains one rank in four of these skills (of his choosing) without spending experience, and He receives a discount when he spends experience to purchase ranks in any of these skills Scoundrel- His dynamic nature is spelled out in the Scoundrel's additional career skills: Charm, Cool, Deception,and Ranged (Light). If this is the character's starting Specialization, he may choose two of these skills and gain one free rank in each, without spending starting experience. Since deception was a double up, you can add a free rank in it I can’t remember if that was a house rule or if I read it, one issue with this book is that there’s A LOT of flavor text Vigilance is normally used in initiative, but can sometimes be swapped for cool if the situation depends on it. Generally, if the players are surprised, use vigilance, if the players are doing the surprising, use cool I choose Cool, Coordination, (already have one in deception), Piloting-space, skullduggery, Vigilance We have 120 exp to spend Increasing Characteristics costs ten times the rank (so increasing to 3 costs 30, increasing to 4 costs 40) We’re going to start with this, then invest the rest into skills Agility and cunning are feeding my main skills I’ve chosen, so I will increase them. This cost 60 XP. Skills cost 5 times the purchase rank you buy them at (plus 5 for non-career skills) Rank 1 5XP, Rank 2 10XP, … I bought a second rank of ranged-light for 10, a single rank of piloting-planetary for 10 (because it’s not a career skill), and a second rank of Cool for 10 Talents cost what they do on the tin, you go down your tree I bought Rapid Reaction for 5 and Quick strike for 10 You can buy additional specialization for ten times for your number of specializations you have (20 for your second, 30 for your third) with an additional ten added for a tree outside your career (30 for your second, 40 for your third) Derived Attributes From Race Our wounds is 12 and our strain is 12 I had forgotten my racial bonus at this point, I picked Gunnery and Astrogation Determining Motivation They say that this is more for roleplay than obligation, but I feel asa this is intrinsic vs. extrinsic factors They suggest giving out additional XP for good roleplay with your motivation Gear and Appearance 500 credits (unless you add obligation) Blaster Pistol for 400, handheld comlink for 25, no armor (who needs it, we’ll talk our way out of combat and shoot first when we can’t) DE10 Ship It’s a little more expensive than the recommended starting price, but I like the YT-2400 https://www.fantasyflightgames.com/en/news/2012/11/19/at-the-core/ https://www.swrpgcommunity.com/player-resources/character-sheets https://bastionkainssweote.blogspot.com/p/character-sheets.html https://donjon.bin.sh/scifi/name/star_wars.html

1. juli 2024 - 1 h 20 min
episode Episode #27 Monsters in the Underdark Part 3 cover

Episode #27 Monsters in the Underdark Part 3

Episode 27 Part of our environmental series where we look into a different environment each week and see all the role playing options that can be had. In this episode we are still in the Underdark and we discuss the creatures that can be met. Find all our links below: https://linktr.ee/nerdandsonpod [https://linktr.ee/nerdandsonpod] Who are we? We are just a couple of nerds who enjoy the game. Ralph, who has been running games, and Conner, who has watched his father run the games and who has ventured out into the world to run some of his own. Together we talk about our passion for role playing and some of our adventures along the way. Please enjoy this journey with us. Creatures: Quaggoths Svirfneblin Stone Giants Troglodytes Umber Hulks Undead

24. juni 2024 - 44 min
episode Episode #26 Monsters in the Underdark Part 2 cover

Episode #26 Monsters in the Underdark Part 2

Episode 26 Part of our environmental series where we look into a different environment each week and see all the role playing options that can be had. In this episode we are still in the Underdark and we discuss the creatures that can be met. Find all our links below: https://linktr.ee/nerdandsonpod [https://linktr.ee/nerdandsonpod] Who are we? We are just a couple of nerds who enjoy the game. Ralph, who has been running games, and Conner, who has watched his father run the games and who has ventured out into the world to run some of his own. Together we talk about our passion for role playing and some of our adventures along the way. Please enjoy this journey with us. Creatures Fomorians Grells Grimlocks Hook Horrors Kuo-Toas Maurs Mind Flayers Minotaurs Myconids Orcs Orogs Psurlons

17. juni 2024 - 59 min
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