Forsidebilde av showet Richard and Karl Play Daggerheart

Richard and Karl Play Daggerheart

Podkast av Richard

engelsk

Kultur og fritid

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Les mer Richard and Karl Play Daggerheart

Welcome to Richard and Karl Play Daggerheart—part actual play, part GM roundtable. Download free play along content at https://rajkevis.itch.ioIn each episode, Richard and Karl bring the world of Daggerheart to life through immersive gameplay, then break it down behind the screen. After the dice settle, they dive into what worked, what didn’t, and how to run it better—sharing insights, tips, and lessons for both new and veteran Game Masters. Whether you're here for the story or the strategy, this podcast is your companion for mastering the heart of Daggerheart.

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18 Episoder

episode Episode 18: Parking Fines And Murder Raccoons cover

Episode 18: Parking Fines And Murder Raccoons

Send us Fan Mail [https://www.buzzsprout.com/2514046/fan_mail/new] We bounce from AI privacy frustrations and hidden campus resources into a high-stakes Daggerheart session where a petty arrest spirals into murder, framing, and open warfare. We level up Karl’s Juggernaut, stress-test combat options, and unpack GM techniques for delivering lore without stalling the action.  • debating AI subtitles, targeted ads and consent around contact data  • discovering a library collaboratorium makerspace with 3D printers, drones and a holo room  • breaking down anime pacing and why modern adaptations feel breathless  • opening the Daggerheart session with a mundane arrest and a dangerous setup  • leveling to six, weighing multiclassing vs subclass upgrades and proficiency choices  • adding a homebrew “take a scar” option to keep players in the fight  • running a timed investigation scene where each skill check unlocks different lore  • surviving a city battle, pain beast ambush and a chase after a raccoon assassin  • negotiating a risky alliance and clarifying the campaign’s stakes  • assigning homework to build Zippo as an NPC or a second character sheet  Support the show [https://www.buzzsprout.com/2514046/support] Download episode content at https://rajkevis.itch.io/ [https://rajkevis.itch.io/]

26. juni 2026 - 2 h 15 min
episode Episode 17: When The Rat Cult Wins cover

Episode 17: When The Rat Cult Wins

Send us Fan Mail [https://www.buzzsprout.com/2514046/fan_mail/new] We debate why D&D 5.5 feels less deadly, then test Daggerheart’s “death is a choice” philosophy in the worst possible way when a sewer cult, a rat demon, and a jar of serpent sickness collide. We walk through the mechanics behind Hope, Fear, death moves, and scars, then do a GM teardown of how a solo character can accidentally turn a side quest into a citywide disaster.  • D&D 5.5 changes that lower lethality, from healing to damage guidance  • Why modern TTRPGs move away from permadeath as character writing gets deeper  • Daggerheart death moves, player psychology, and why “avoid death” feels bad  • Homebrew idea to always take a scar when exiting the scene  • Finding a D&D group through random players and what actually works  • Forgotten Realms novel publishing and a pitch for a fan literary magazine  • Strange Horizons rejection and what “fit” means for submissions  • Actual play setup: meeting the king, undercity masks, and information brokers  • Trading for sketchy “fire resistance” salve and an improvised invisibility potion  • Ratfolk clinic politics, old grudges, and the offer to pressure the crown  • Cult ritual countdown, demon summon threat, and fear driven escalation  • Post game breakdown: event cards, adversary roles, and solo balance problems  Send us those comments in shade. Tell me why I’m wrong about this game.  Buy our stuff on itch.io. Or don’t. Download it for free, I don’t care.  Support the show [https://www.buzzsprout.com/2514046/support] Download episode content at https://rajkevis.itch.io/ [https://rajkevis.itch.io/]

12. juni 2026 - 2 h 16 min
episode Running The Wish Thief One Shot cover

Running The Wish Thief One Shot

Send us Fan Mail [https://www.buzzsprout.com/2514046/fan_mail/new] We run Daggerheart’s free adventure The Wish Thief and stress-test its mystery, chase, and combat pacing while riffing on why D&D 5.5 feels like a half-step that adds table friction. We end up with a stolen wish tiara, a countdown-driven investigation, a night festival chase, and a dockside showdown that gets messier than planned.  • GM and player dynamics and why tables thrive on bold choices  • D&D 5.5 edition drift and why small changes can create big confusion  • How internet feedback and focus grouping can flatten creative design  • Using collaborative worldbuilding prompts to build a city fast  • Running a gifting ceremony as a structured improv mini-game  • Investigation countdown pressure and the “quantum culprit” approach  • Chase mechanics that stay playable and cinematic  • Keep-away combat objectives and why they beat pure damage races  • Post-session critique on what we would run differently next time  Donate to the Osborne collection of childhood literature, like legitimately. Donate to libraries.  A bunch of our adventures are up on Itch.io, and I am planning to put up more this weekend.  Support the show [https://www.buzzsprout.com/2514046/support] Download episode content at https://rajkevis.itch.io/ [https://rajkevis.itch.io/]

22. mai 2026 - 2 h 27 min
episode Episode 15: Lightning Volcano And Fire Cats cover

Episode 15: Lightning Volcano And Fire Cats

Send us Fan Mail [https://www.buzzsprout.com/2514046/fan_mail/new] We bounce from game dev brain rewires to interactive fiction teaching war stories, then drop into Daggerheart where a lightning volcano turns exploration into a survival puzzle. We bribe fire cats with fish, steal a power boost from a wounded tree spirit, and learn the hard way that waking a dragon on purpose has consequences.  • Unity Vector2 and Vector3 as more than coordinates  • Using vectors for distance, angle, and force in physics  • Designing a bot opponent with A star pathfinding  • Why easy mode should make imperfect choices  • The Shawshank Redemption as a masterclass adaptation  • Teaching Twine and Inform 7 to humanities students  • Inform 7 prose rules and world simulation logic  • Grad school travel budgeting and conference panels  • Daggerheart exploration at the lightning volcano  • Fire cats, offerings, and the burning heart tree  • Siphoning gauntlets and the decision to fight  • Dragon horde reveals and a brutal solo battle  I’ll eventually get around to putting more free adventures on Itch.io now that I’m on summer vacation in air quotes  I also put my Inform 7 text-based game on my Itch.io for free    Support the show [https://www.buzzsprout.com/2514046/support] Download episode content at https://rajkevis.itch.io/ [https://rajkevis.itch.io/]

8. mai 2026 - 2 h 14 min
episode Episode 14: Shark Dentist cover

Episode 14: Shark Dentist

Send us Fan Mail [https://www.buzzsprout.com/2514046/fan_mail/new] We spiral from a decade long Unity project and Windows upgrade paranoia into a Daggerheart session where the ocean itself tries to kill us. Lyra rows into a petrified ash town, picks a fight with the supernatural, and barely escapes a lightning lava nightmare with a pocket full of weird loot. • Unity dev setbacks, Visual Studio autocomplete failure, and the one setting that fixes everything  • Windows 11 TPM requirements, registry workarounds, and why you should fact-check us  • School overload, writing feedback, and the strange logic of ordering drinks you dislike  • Shark combat tactics, water disadvantage rulings, and becoming the shark dentist  • Looting an ash-covered general store for practical gear and a premium bedroll  • A haunted city “echo” with a five turn disaster countdown and spectral attackers  • Escaping by boat as blue magma hits seawater and the world snaps back  • A hidden cat cave, a journal-poem, and lore threads tied to electricity  • A cliff climb progress counter, Fear management, and an earned portal seed  Thank you, people who have been supporting the campaign by buying our itch.io modules. Support the show [https://www.buzzsprout.com/2514046/support] Download episode content at https://rajkevis.itch.io/ [https://rajkevis.itch.io/]

3. april 2026 - 1 h 57 min
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