Survival Games : Why Are We Always Chopping Wood ?🪓🌲- Episode 57
🎙️ Join Heather, Leon, and TommyT as this week’s episode dives into survival crafting games — why they’re so addictive, what keeps players coming back, and which ones are actually worth your time. From cosy base-building to chaotic survival systems, it’s a packed discussion — plus a quiz waiting at the end if you stick around.
Timestamps:
00:00:00 - Intro & what we’ve been playing
00:39:17 - Gaming News & New Games! 🗞️
01:01:19 - Questions from Discord ❓
01:15:47 - Main topic : Survival Crafting Games
01:46:29 - Gaming quiz time 🥳
01:55:37 - Shout outs & goodbye
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🎮 What we’ve been playing:
TommyT has been deep in Resident Evil mode, platinuming Resident Evil 9: Requiem and diving back into older titles like Resident Evil 2 Remake, Resident Evil Village, and Revelations. He’s loving the replayability (infinite ammo chaos included) and is already eyeing up future DLC.
He’s also been playing Rock Band 4 (building up a song library before it disappears), cosy side game Pokéopia, and sinking serious time into RollerCoaster Tycoon Classic — chasing that platinum across dozens of scenarios.
New RPG Crimson Desert also gets early impressions — gorgeous visuals and strong mechanics, but confusing systems and a weak story so far.
Leon finished Pokéopia and is now fully in decorating mode, while also putting 15+ more hours into Marathon, calling it one of his biggest surprise favourites thanks to its depth, tension, and incredible level design.
He’s also revisiting Hades ahead of the sequel, praising its art style, voice acting, and addictive roguelike loop.
Heather jumps in with thoughts across the discussion and joins in on the survival crafting topic, bringing the usual chaos and humour (and calling out Leon mid-snack at the start 😅).
📰 Gaming News & discussion:
Ongoing praise for Capcom’s handling of Resident Evil, with continued updates, added features (like third-person modes), and strong replayability keeping the series fresh.
Early player reactions to Crimson Desert, including performance updates, gameplay tweaks, and dev responsiveness — but also criticism around tutorials, story depth, and initial AI-generated asset concerns (quickly patched).
Continued discussion around cross-progression features becoming standard across modern games (Marathon, Hades, etc.), making it easier to play across platforms.