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Gold Microphone: Stories and Games

Podcast de Drew Cook

inglés

Cultura y ocio

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Drew Cook (and sometimes cohost Callie Smith) discusses narrative games past and present with a humanities and craft writing emphasis.

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10 episodios

Portada del episodio Challenge, Mimesis and Parsercraft (Trinity continued)

Challenge, Mimesis and Parsercraft (Trinity continued)

A long-form reflection on game design and parser craft theory continues with a discussion of Inform Design Manual 4's version of Graham Nelson's "The Craft of the Adventure." Particular attention is paid to mimesis, challenge, and, as Drew puts it, "cool stuff." Part of a series about Infocom's Trinity. Resources discussed in this episode: Gold Machine: Emily Dickenson and the Wide Middle of Trinity [https://golmac.org/narrative-surface-features-of-trinity-part-2/] https://golmac.org/narrative-surface-features-of-trinity-part-2/ Top Expert: Let's Make IF Season 2, Episode 1 [https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/] https://topexpert.blog/2024/07/03/lets-make-if-season-2-episode-1/ DM4 Version of "The Craft of the Adventure" (pdf) [https://inform-fiction.org/manual/Chapter8.pdf] https://inform-fiction.org/manual/Chapter8.pdf 50 Years of Text Games [https://if50.textories.com/] https://if50.textories.com/ My own game, Repeat the Ending [https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a] https://ifdb.org/viewgame?id=eueqjtej7bvnfp5a Correction: Photopia was released in 1998.

10 de jul de 2024 - 44 min
Portada del episodio The Craft of the Adventure: Trinity Part 2

The Craft of the Adventure: Trinity Part 2

Drew returns to discuss a foundational work of game design craft, Graham Nelson's The Craft of the Adventure (1995). This is part of a larger, multipart examination of narrative friction in Brian Moriarty's Trinity (1986). Referenced content: Top Expert, Drew's blog about learning Inform 7 (and other things) [https://topexpert.blog/] Jimmy Maher's "The Neo-Classical Interactive Fiction of 1995" [https://www.filfre.net/2021/09/the-neo-classical-interactive-fiction-of-1995/] Graham Nelson's The Craft of the Adventure (1995 version) [https://www.bing.com/ck/a?!&&p=a0cbdc66325fee39JmltdHM9MTcxNTkwNDAwMCZpZ3VpZD0zOWI5ZDJiMC05ZTA4LTY4M2QtMzU2My1jMTJjOWYyZDY5NDYmaW5zaWQ9NTIwMQ&ptn=3&ver=2&hsh=3&fclid=39b9d2b0-9e08-683d-3563-c12c9f2d6946&psq=the+craft+of+the+adventure&u=a1aHR0cHM6Ly93d3cuaWZhcmNoaXZlLm9yZy9pZi1hcmNoaXZlL2luZm8vQ3JhZnQuT2YuQWR2ZW50dXJlLlQxLkE0LnBkZg&ntb=1] Graham Nelson's The Craft of the Adventure (2001, Designer's Manual 4) [https://inform-fiction.org/manual/Chapter8.pdf] Drew's "Zork II, Idolatry, and the Legendary Awfulness of Two Puzzles" [https://golmac.org/zork-ii-idolatry-and-the-legendary-awfulness-of-two-puzzles/]

18 de may de 2024 - 1 h 6 min
Portada del episodio Episode 6: A Mind Forever Voyaging

Episode 6: A Mind Forever Voyaging

Callie Smith and Drew Cook welcome guest Aaron A. Reed to discuss his 50 Years of Text Games project as well as 1985's A Mind Forever Voyaging. Aaron's experiences as both reader and author lead us to some great exchanges and insights into Steve Meretzky's classic game about art, political witness, and as-yet unexplored possibilities in computer games. Aaron's current project, 50 Years of Text Games, is a history of interactive text as told in essays, images, and infographics. See below for more information, including Aaron's sample book chapter about A Mind Forever Voyaging. We're looking forward to seeing the final product! 50 Years of Text Games: Kickstarter page [https://www.kickstarter.com/projects/aaronareed/50-years-of-text-games] A Mind Forever Voyaging sample chapter New to Gold Machine? This podcast (Gold Microphone) is a spinoff from Drew Cook's project to play and document every Infocom game. You can find that content (still in process) at Gold Machine [https://golmac.org]. Drew Cook and Callie Smith come together here to have less formal conversations about the joy of playing these classic games. Get in touch! Drew and Callie don't monetize any content from the Gold Machine project. The best way to reward our efforts is by reaching out. Start a discussion, suggest a game, or leave a nice review someplace. We started these IF projects to meet people and have some rewarding IF conversations. golmac@golmac.org Drew's Twitter: @GolmacB [https://twitter.com/GolmacB] Callie's Twitter: @golmac_callie [https://twitter.com/golmac_callie]

22 de jun de 2022 - 1 h 21 min
Soy muy de podcasts. Mientras hago la cama, mientras recojo la casa, mientras trabajo… Y en Podimo encuentro podcast que me encantan. De emprendimiento, de salid, de humor… De lo que quiera! Estoy encantada 👍
Soy muy de podcasts. Mientras hago la cama, mientras recojo la casa, mientras trabajo… Y en Podimo encuentro podcast que me encantan. De emprendimiento, de salid, de humor… De lo que quiera! Estoy encantada 👍
MI TOC es feliz, que maravilla. Ordenador, limpio, sugerencias de categorías nuevas a explorar!!!
Me suscribi con los 14 días de prueba para escuchar el Podcast de Misterios Cotidianos, pero al final me quedo mas tiempo porque hacia tiempo que no me reía tanto. Tiene Podcast muy buenos y la aplicación funciona bien.
App ligera, eficiente, encuentras rápido tus podcast favoritos. Diseño sencillo y bonito. me gustó.
contenidos frescos e inteligentes
La App va francamente bien y el precio me parece muy justo para pagar a gente que nos da horas y horas de contenido. Espero poder seguir usándola asiduamente.

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